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Kill it with Fire 2 · handler “Kill It With Fire 2”

Version 1 (current)

Release notes

First release.

Released
Size
6.3 MB
Downloads
603
Check
Verified
SHA-256
618c75cdf84b96fdc19679c62f22b000d74bb0dcdb4f409542e4520d76d17757
Download v1 (.nc)All versions

Files 9

PathSize
handler.js14 KB
Kill It WIth Fire 2/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_api64.dll5.9 MB
Kill It WIth Fire 2/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.app.ini1.1 KB
Kill It WIth Fire 2/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.main.ini6.9 KB
Kill It WIth Fire 2/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.overlay.ini4.7 KB
Kill It WIth Fire 2/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.user.ini1.6 KB
Kill It WIth Fire 2/Kani/Binaries/Win64/nepice_settings/applogs.txt0 B
Kill It WIth Fire 2/Kani/Binaries/Win64/nepice_settings/NemirtingasEpicEmu.json838 B
Kill It WIth Fire 2/Kani/Binaries/Win64/RedpointEOS/EOSSDK-Win64-Shipping.dll13.5 MB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Fri Jul 25 2025 16:41:21 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "LQczapHoCiXbLYMF3";
Hub.Maintainer.Name = "Zensuu";
Hub.Maintainer.Id = "sshRgms8c4xET4sCy";

Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "EOSSDK-Win64-Shipping.dll", "local_save.txt"];
Game.UseNucleusEnvironment = true;
Game.CreateSteamAppIdByExe = true;
Game.UseGoldberg = true;
Game.SteamID = "2357000";
Game.ExecutableName = "Kani-Win64-Shipping.exe";
Game.GUID = "Kill It With Fire 2";
Game.GameName = "Kill It With Fire 2";
Game.BinariesFolder = "Kani\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.MaxPlayersOneMonitor = 4;
Game.MaxPlayers = 4;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SetForegroundWindowElsewhere = true;
Game.ToggleUnfocusOnInputsLock = true;
Game.HideTaskbar = true;
Game.RefreshWindowAfterStart = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Kill It With Fire";
Game.HasDynamicWindowTitle = true;
Game.SupportsKeyboard = false;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.XInputPlusDll = ["xinput1_4.dll"];
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.UserProfileConfigPath = "AppData\\Local\\Kani\\Saved\\Config\\Windows";
Game.UserProfileSavePath = "AppData\\Local\\Kani\\Saved\\SaveGames";
Game.UserProfileSavePathNoCopy = true;
Game.HandlerInterval = 100;
Game.Description =
  "Wait until all instances have resized, repositioned, and refreshed.\n\nHost a private co-op match with one instance and join with the rest using the room code, you can ALT-TAB to each gamepad instance and type it with your keyboard.\n\nPress END to lock input and allow each player control of their instance.\n\nPress the END key again to unlock input. You can also use CTRL+Q to close Nucleus and all its instances.";
Game.PauseBetweenContextAndLaunch = 2;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 20;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = false;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = false;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.SetWindowStyleHook = true;
Game.ProtoInput.SetWindowPosHook = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 1000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.BlockedMessages = [0x0008];

Game.Play = function() {
  Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));
  Context.Wait(1500);

  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv157\\Win64\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);

  var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Kani\\Binaries\\Win64\\nepice_settings\\NemirtingasEpicEmu.json";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, '      "EpicId":', Nucleus.SearchType.StartsWith) + '|      "EpicId": "831ec62c44424917a0fb315de2b5dc1' + Context.PlayerID + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "Language":', Nucleus.SearchType.StartsWith) + '|      "Language": "' + Context.EpicLang + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "UserName":', Nucleus.SearchType.StartsWith) + '|      "UserName": "' + Context.Nickname + '"'
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);

  var vidcfg = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
  Context.ModifySaveFile(vidcfg, vidcfg, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDynamicResolution", "false"),
    new Nucleus.IniSaveInfo("ScalabilityGroups", "sg.ResolutionQuality", "100.000000"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "FullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastConfirmedFullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "PreferredFullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "Option_ResolutionX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "Option_ResolutionY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "DesiredScreenWidth", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "DesiredScreenHeight", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedDesiredScreenWidth", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedDesiredScreenHeight", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDesiredScreenHeight", "true")
  ]);

  var ngincfg = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\Engine.ini";
  Context.ModifySaveFile(ngincfg, ngincfg, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/Engine.LocalPlayer", "AspectRatioAxisConstraint", "AspectRatio_MaintainYFOV")
    //new Nucleus.IniSaveInfo("SystemSettings", "r.VSync", "0"),
    //new Nucleus.IniSaveInfo("SystemSettings", "bSmoothFrameRate", "False"),
    //new Nucleus.IniSaveInfo("SystemSettings", "r.MotionBlurQuality", "0"),
  ]);

  if (Context.AspectRatioDecimal < 1.2) {
    Context.ModifySaveFile(ngincfg, ngincfg, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("/Script/Engine.LocalPlayer", "AspectRatioAxisConstraint", "AspectRatio_MaintainXFOV")]);
  }

  var setcfg = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\Game.ini";

  if (Context.PlayerID > 0) {
    Context.ModifySaveFile(setcfg, setcfg, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("/Script/CDG.CDG_MusicSubsystem", "AudioSettings", "(GlobalVolume=1.000000,MusicVolume=0.000000,SFXVolume=1.000000)")
    ]);
  } else {
    Context.ModifySaveFile(setcfg, setcfg, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("/Script/CDG.CDG_MusicSubsystem", "AudioSettings", "(GlobalVolume=1.000000,MusicVolume=1.000000,SFXVolume=1.000000)")
    ]);
  }

  Game.ProtoInput.OnInputLocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

      //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
      //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 25, true, true, true, true, true);

      System.Threading.Thread.Sleep(200);

      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
    }
  };

  Game.ProtoInput.OnInputUnlocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
    }
  };

  Game.OnFinishedSetup = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 25, true, false, false, true, true);

      System.Threading.Thread.Sleep(200);

      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
    }
  };
};