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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Killsquad · handler “Killsquad”

Version 1

Release notes

First release

Released
Size
1.0 KB
Downloads
108
Check
Verified
SHA-256
d5603c25263b12a1f9c0ef45349ea9130a46c2db9602139891215b08acc37ecd
Download v1 (.nc)All versions

Files 1

PathSize
handler.js2.0 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Feb 22 2020 06:44:47 GMT+0000 (UTC).
Hub.Handler.Id = "QfALyLfhgcHvkokYR";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv142\\Win64", "Engine\\Plugins\\Marketplace\\SCUE4\\Source\\ThirdParty\\x64", "Game\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "XInput1_3.dll"];
Game.FileSymlinkCopyInstead = ["SCUE4x64.exe"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.SupportsKeyboard = true;
Game.ExecutableName = "Game-Win64-Shipping.exe";
Game.SteamID = "910490";
Game.GUID = "Killsquad";
Game.GameName = "Killsquad";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Game\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.Hook.ForceFocusWindowName = "Killsquad";
Game.Hook.ForceFocus = false;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.FakeFocus = true;
Game.SetWindowHookStart = true;
Game.ResetWindows = true;
Game.KeepSymLinkOnExit = false;
Game.UserProfileSavePath = "AppData\\Local\\Killsquad";
Game.Description = "While navigating menus, thumbstick/cursor is shared between screens but in-game controls are independent.";
Game.PauseBetweenStarts = 30;

Game.Play = function() {
  var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -nosplash " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;
};