Left 4 Dead 2 · handler “Left 4 Dead 2”
Version 4
Release notes
Improvements and cleaning. Native split auto connection.
- Released
- Size
- 302 KB
- Downloads
- 19
- Check
- Verified
- SHA-256
- 5aff0bb53fce72775e9aebc35a0d3bf3c87f7fdfbbe7bfd34f9314d7ec672424
Files 2
| Path | Size |
|---|---|
| handler.js | 9.2 KB |
| Left4Dead2/571568537.vpk | 3.9 MB |
handler.js
Plain textHub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Fri Feb 12 2021 19:42:15 GMT+0000 (UTC).
Hub.Handler.Id = "wFsXDjoAkHpL4XZm8";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
var answers1 = ["No", "Yes"];
Game.AddOption("Will you use the game's native splitscreen?", "If yes only launch two instances, you need 3 or 4 gamepads.", "Native", answers1);
Game.KillMutex = ["hl2_singleton_mutex"];
Game.DirSymlinkExclusions = ["left4dead2", "left4dead2\\cfg", "left4dead2\\addons", "bin"];
Game.FileSymlinkCopyInstead = ["360controller.cfg"];
Game.FileSymlinkExclusions = ["autoexec.cfg", "video.txt", "config.cfg", "steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "xinput1_3.dll", "dinput8.dll", "571568537.vpk", "pak01_000.vpk"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "left4dead2.exe";
Game.SteamID = "550";
Game.GUID = "Left 4 Dead 2";
Game.GameName = "Left 4 Dead 2";
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.LauncherTitle = "";
Game.WorkingFolder = "bin";
Game.StartArguments = "-steam -window -AlwaysFocus -nointro -novid";
Game.MaxPlayersOneMonitor = 8;
Game.MaxPlayers = 8;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Left 4 Dead 2";
Game.DPIHandling = Nucleus.DPIHandling.InvScaled;
Game.HookFocus = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.UseDInputBlocker = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\550\\remote";
Game.UserProfileSavePathNoCopy = true;
Game.PauseBetweenStarts = 25;
Game.Play = function() {
var saveSrc = System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\cfg\\video.txt");
var savePath = System.IO.Path.Combine(Context.RootFolder, "left4dead2\\cfg\\video.txt");
Context.ModifySaveFile(saveSrc, savePath, Nucleus.SaveType.CFG, [
new Nucleus.CfgSaveInfo("config", "setting.fullscreen", "0"),
new Nucleus.CfgSaveInfo("config", "setting.defaultres", Math.max(640, Context.Width)),
new Nucleus.CfgSaveInfo("config", "setting.defaultresheight", Math.max(360, Context.Height)),
new Nucleus.CfgSaveInfo("config", "setting.nowindowborder", "0"),
new Nucleus.CfgSaveInfo("VideoConfig", "setting.fullscreen", "0"),
new Nucleus.CfgSaveInfo("VideoConfig", "setting.defaultres", Math.max(640, Context.Width)),
new Nucleus.CfgSaveInfo("VideoConfig", "setting.defaultresheight", Math.max(360, Context.Height)),
new Nucleus.CfgSaveInfo("VideoConfig ", "setting.nowindowborder", "0")
]);
//copy config.cfg
System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\cfg\\config.cfg"), System.IO.Path.Combine(Context.RootFolder, "left4dead2\\cfg\\config.cfg"), true);
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = [
"engine_no_focus_sleep 0" // unlimited FPS on all screens
];
if (Player.IsKeyboardPlayer) {
lines.push("joystick 0");
lines.push("exec undo360controller.cfg");
} else {
lines.push("exec 360controller.cfg");
}
Context.WriteTextFile(autoExec, lines);
var native = Context.Options["Native"];
if (native == "Yes") {
Game.PromptAfterFirstInstance = true;
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\addons\\571568537.vpk");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "571568537.vpk");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\360controller.cfg";
var dict = ["60|cmd2 +jlook "];
Context.ReplaceLinesInTextFile(txtPath, dict);
if (Context.PlayerID == 0) {
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = ["sv_lan 1", "sv_allow_lobby_connect_only 0", "engine_no_focus_sleep 0", "name2 " + Context.Nickname + "-B"];
Context.WriteTextFile(autoExec, lines);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "2"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
if (Context.PlayerID == 1) {
Context.StartArguments = "-steam -window -AlwaysFocus -nointro -novid -console";
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = [
"sv_lan 1",
"sv_allow_lobby_connect_only 0",
"engine_no_focus_sleep 0",
"name2 " + Context.Nickname + "-B",
"hud_reloadscheme",
"connect_splitscreen localhost " + Context.LocalIP + ":27015 2"
];
Context.WriteTextFile(autoExec, lines);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "3"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "4"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
if (Player.Owner.IsDualHorizontal()) {
//patch native splitscreen aspect ratio
Context.PatchFile(
System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\pak01_000.vpk"),
System.IO.Path.Combine(Context.RootFolder, "left4dead2\\pak01_000.vpk"),
[0x09, 0x22, 0x38, 0x20, 0x62, 0x79, 0x20, 0x39],
[0x09, 0x22, 0x39, 0x20, 0x62, 0x79, 0x20, 0x35]
);
}
if (Player.Owner.IsDualVertical()) {
Context.PatchFile(
System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\pak01_000.vpk"),
System.IO.Path.Combine(Context.RootFolder, "left4dead2\\pak01_000.vpk"),
[0x09, 0x22, 0x38, 0x20, 0x62, 0x79, 0x20, 0x33],
[0x09, 0x22, 0x37, 0x20, 0x62, 0x79, 0x20, 0x34]
);
if (Context.PlayerID == 0) {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "3"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
if (Context.PlayerID == 1) {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "2"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "4"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
}
}
if (native == "No") {
System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\pak01_000.vpk"), System.IO.Path.Combine(Context.RootFolder, "left4dead2\\pak01_000.vpk"), true);
if (Player.IsKeyboardPlayer) {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
} else {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.PlayerID + 1)
]);
}
if (Context.NumControllers < 5) {
Game.Hook.XInputReroute = false;
} else {
Game.Hook.UseAlpha8CustomDll = true;
Game.Hook.CustomDllEnabled = true;
}
}
};