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Left 4 Dead 2 · handler “Left 4 Dead 2”

Version 7

Release notes

input restriction fixes and notes.

Released
Size
302 KB
Downloads
14
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Verified
SHA-256
5d6a15e38b482a2c3c84d772e1e0d48c68432fe19c0791bb64d75fe0c2d14a63
Download v7 (.nc)All versions

Files 2

PathSize
handler.js11 KB
Left4Dead2/571568537.vpk3.9 MB

handler.js

Plain text
Hub.Handler.Version = 7; // Released at https://hub.splitscreen.me/ on Tue Jan 18 2022 06:39:05 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "wFsXDjoAkHpL4XZm8";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

var answers1 = ["No", "Yes"];
Game.AddOption("Will you use the game's native splitscreen?", "If yes only launch two instances, you need 3 or 4 gamepads.", "Native", answers1);

Game.KillMutex = ["hl2_singleton_mutex"];
Game.DirSymlinkExclusions = ["bin", "left4dead2", "left4dead2\\cfg", "left4dead2\\addons"];
Game.FileSymlinkExclusions = [
  "autoexec.cfg",
  "video.txt",
  "config.cfg",
  "steam_api.dll",
  "steam_appid.txt",
  "steam_interfaces.txt",
  "local_save.txt",
  "dinput8.dll",
  "xinput1_3.dll",
  "xinput1_4.dll",
  "571568537.vpk",
  "pak01_000.vpk"
];
Game.FileSymlinkCopyInstead = ["360controller.cfg"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "left4dead2.exe";
Game.SteamID = "550";
Game.GUID = "Left 4 Dead 2";
Game.GameName = "Left 4 Dead 2";
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.CreateSteamAppIdByExe = true;
Game.LauncherTitle = "";
Game.WorkingFolder = "bin";
Game.StartArguments = "-steam -window -AlwaysFocus -nointro -novid";
Game.MaxPlayersOneMonitor = 8;
Game.MaxPlayers = 8;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Left 4 Dead 2 - Direct3D 9";
Game.HasDynamicWindowTitle = true;
Game.DPIHandling = Nucleus.DPIHandling.InvScaled;
Game.HookFocus = true;
Game.Hook.DInputEnabled = false;
Game.UseDInputBlocker = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll"];
Game.Hook.CustomDllEnabled = false;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\550\\remote";
Game.UserProfileSavePathNoCopy = true;
Game.Description =
  "Create a multiplayer game in the first instance, select campaign, play with friends, press X on your gamepad, create a new room, set it to public and in server type choose local, then the other players can join the room using the play with friends options too. Use the mouse cursor to navigate the menus in all instances if you have trouble navigating the menus using gamepads as the game lacks full gamepad support in menus. Alt-tab to the keyboard/mouse instance to control it.";
Game.PauseBetweenStarts = 25;

Game.Play = function() {
  var saveSrc = System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\cfg\\video.txt");
  var savePath = System.IO.Path.Combine(Context.RootFolder, "left4dead2\\cfg\\video.txt");
  Context.ModifySaveFile(saveSrc, savePath, Nucleus.SaveType.CFG, [
    new Nucleus.CfgSaveInfo("config", "setting.fullscreen", "0"),
    new Nucleus.CfgSaveInfo("config", "setting.defaultres", Math.max(640, Context.Width)),
    new Nucleus.CfgSaveInfo("config", "setting.defaultresheight", Math.max(360, Context.Height)),
    new Nucleus.CfgSaveInfo("config", "setting.nowindowborder", "0"),
    new Nucleus.CfgSaveInfo("VideoConfig", "setting.fullscreen", "0"),
    new Nucleus.CfgSaveInfo("VideoConfig", "setting.defaultres", Math.max(640, Context.Width)),
    new Nucleus.CfgSaveInfo("VideoConfig", "setting.defaultresheight", Math.max(360, Context.Height)),
    new Nucleus.CfgSaveInfo("VideoConfig ", "setting.nowindowborder", "0")
  ]);

  //copy config.cfg
  System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\cfg\\config.cfg"), System.IO.Path.Combine(Context.RootFolder, "left4dead2\\cfg\\config.cfg"), true);

  if (Context.IsKeyboardPlayer) {
    var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\config.cfg";
    var dict = [Context.FindLineNumberInTextFile(txtPath, 'joystick "1"', Nucleus.SearchType.StartsWith) + '|joystick "0"'];
    Context.ReplaceLinesInTextFile(txtPath, dict);
  } else {
    var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\config.cfg";
    var dict = [Context.FindLineNumberInTextFile(txtPath, 'joystick "0"', Nucleus.SearchType.StartsWith) + '|joystick "1"'];
    Context.ReplaceLinesInTextFile(txtPath, dict);
  }

  var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
  var lines = [
    "sv_lan 1",
    "sv_allow_lobby_connect_only 0",
    "engine_no_focus_sleep 0" // unlimited FPS on all screens
  ];

  if (Player.IsKeyboardPlayer) {
    lines.push("joystick 0");
    lines.push("exec undo360controller.cfg");
  } else {
    lines.push("exec 360controller.cfg");
  }
  Context.WriteTextFile(autoExec, lines);

  var native = Context.Options["Native"];

  if (native == "Yes") {
    Game.PromptAfterFirstInstance = true;

    var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\addons\\571568537.vpk");
    var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "571568537.vpk");
    System.IO.File.Copy(savePkgOrigin, savePath, true);

    var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\360controller.cfg";
    var dict = ["60|cmd2 +jlook "];
    Context.ReplaceLinesInTextFile(txtPath, dict);

    if (Player.Owner.IsDualHorizontal()) {
      //patch native splitscreen aspect ratio
      Context.PatchFile(
        System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\pak01_000.vpk"),
        System.IO.Path.Combine(Context.RootFolder, "left4dead2\\pak01_000.vpk"),
        [0x09, 0x22, 0x38, 0x20, 0x62, 0x79, 0x20, 0x39],
        [0x09, 0x22, 0x39, 0x20, 0x62, 0x79, 0x20, 0x35]
      );

      if (Context.PlayerID == 0) {
        var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
        var lines = ["sv_lan 1", "sv_allow_lobby_connect_only 0", "engine_no_focus_sleep 0", "name2 " + Context.Nickname + "-B", "ss_splitmode 0"];
        Context.WriteTextFile(autoExec, lines);

        var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
        Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "2"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
        ]);
      }

      if (Context.PlayerID == 1) {
        Context.StartArguments = "-steam -window -AlwaysFocus -nointro -novid -console";

        var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
        var lines = [
          "sv_lan 1",
          "sv_allow_lobby_connect_only 0",
          "engine_no_focus_sleep 0",
          "name2 " + Context.Nickname + "-B",
          "ss_splitmode 0",
          "connect_splitscreen localhost " + Context.LocalIP + ":27015 2"
        ];
        Context.WriteTextFile(autoExec, lines);

        var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
        Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "3"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "4"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
        ]);
      }
    }

    if (Player.Owner.IsDualVertical()) {
      Context.PatchFile(
        System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\pak01_000.vpk"),
        System.IO.Path.Combine(Context.RootFolder, "left4dead2\\pak01_000.vpk"),
        [0x09, 0x22, 0x38, 0x20, 0x62, 0x79, 0x20, 0x33],
        [0x09, 0x22, 0x37, 0x20, 0x62, 0x79, 0x20, 0x34]
      );

      if (Context.PlayerID == 0) {
        var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
        var lines = ["sv_lan 1", "sv_allow_lobby_connect_only 0", "engine_no_focus_sleep 0", "name2 " + Context.Nickname + "-B", "ss_splitmode 1"];
        Context.WriteTextFile(autoExec, lines);

        var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
        Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "3"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
        ]);
      }

      if (Context.PlayerID == 1) {
        Context.StartArguments = "-steam -window -AlwaysFocus -nointro -novid -console";

        var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
        var lines = [
          "sv_lan 1",
          "sv_allow_lobby_connect_only 0",
          "engine_no_focus_sleep 0",
          "name2 " + Context.Nickname + "-B",
          "ss_splitmode 1",
          "hud_reloadscheme",
          "connect_splitscreen localhost " + Context.LocalIP + ":27015 2"
        ];
        Context.WriteTextFile(autoExec, lines);

        var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
        Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "2"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "4"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
          new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
        ]);
      }
    }
  }

  if (native == "No") {
    System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\pak01_000.vpk"), System.IO.Path.Combine(Context.RootFolder, "left4dead2\\pak01_000.vpk"), true);

    if (Player.IsKeyboardPlayer) {
      var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
      Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "0"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
      ]);
    } else {
      var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
      Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.PlayerID + 1),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.PlayerID + 1),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.PlayerID + 1),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.PlayerID + 1)
      ]);
    }
  }

  if (Context.NumControllers < 5) {
    Game.Hook.XInputReroute = false;
  } else {
    Game.Hook.UseAlpha8CustomDll = true;
    Game.Hook.CustomDllEnabled = true;
  }
};