Left 4 Dead 2 · handler “Left 4 Dead 2”
Version 9
Release notes
start faster and gamepad fixes.
- Released
- Size
- 302 KB
- Downloads
- 8,803
- Check
- Verified
- SHA-256
- 5a9ae100e004ff1d793ab5cd91c0580567a75079a071f5dd674c96f5ded0196d
Files 2
| Path | Size |
|---|---|
| handler.js | 12 KB |
| Left4Dead2/571568537.vpk | 3.9 MB |
handler.js
Plain textHub.Handler.Version = 9; // Released at https://hub.splitscreen.me/ on Fri Jul 15 2022 06:20:52 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "wFsXDjoAkHpL4XZm8";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
var answers1 = ["No", "Yes"];
Game.AddOption("Will you use the game's native splitscreen?", "If yes only launch TWO instances, you need 3 or 4 gamepads.", "Native", answers1);
Game.ExecutableContext = ["left4dead2"];
Game.KillMutex = ["hl2_singleton_mutex"];
Game.DirSymlinkExclusions = ["bin", "left4dead2", "left4dead2\\cfg", "left4dead2\\addons"];
Game.FileSymlinkExclusions = [
"autoexec.cfg",
"video.txt",
"config.cfg",
"steam_api.dll",
"steam_appid.txt",
"steam_interfaces.txt",
"local_save.txt",
"dinput8.dll",
"xinput1_3.dll",
"xinput1_4.dll",
"571568537.vpk"
];
Game.FileSymlinkCopyInstead = ["debug.log", "360controller.cfg"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "left4dead2.exe";
Game.SteamID = "550";
Game.GUID = "Left 4 Dead 2";
Game.GameName = "Left 4 Dead 2";
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.CreateSteamAppIdByExe = true;
Game.LauncherTitle = "";
Game.WorkingFolder = "bin";
Game.StartArguments = "-steam -window -AlwaysFocus -nointro -novid";
Game.MaxPlayersOneMonitor = 8;
Game.MaxPlayers = 8;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Left 4 Dead 2 - Direct3D 9";
Game.HasDynamicWindowTitle = true;
Game.DPIHandling = Nucleus.DPIHandling.InvScaled;
Game.HookFocus = true;
Game.Hook.DInputEnabled = false;
Game.UseDInputBlocker = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll"];
Game.Hook.CustomDllEnabled = false;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\550\\remote";
Game.UserProfileSavePathNoCopy = true;
Game.Description =
"Create a multiplayer game in the first instance, select campaign, play with friends, press X on your gamepad, create a new room, set it to public and in server type choose local, then the other players can join the room using the play with friends options too. Use the mouse cursor to navigate the menus in all instances if you have trouble navigating the menus using gamepads as the game lacks full gamepad support in menus. Alt-tab to the keyboard/mouse instance to control it, disable controller in the kb instance in the game options.";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var saveSrc = System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\cfg\\video.txt");
var savePath = System.IO.Path.Combine(Context.RootFolder, "left4dead2\\cfg\\video.txt");
Context.ModifySaveFile(saveSrc, savePath, Nucleus.SaveType.CFG, [
new Nucleus.CfgSaveInfo("config", "setting.fullscreen", "0"),
new Nucleus.CfgSaveInfo("config", "setting.defaultres", Math.max(640, Context.Width)),
new Nucleus.CfgSaveInfo("config", "setting.defaultresheight", Math.max(360, Context.Height)),
new Nucleus.CfgSaveInfo("config", "setting.nowindowborder", "0"),
new Nucleus.CfgSaveInfo("VideoConfig", "setting.fullscreen", "0"),
new Nucleus.CfgSaveInfo("VideoConfig", "setting.defaultres", Math.max(640, Context.Width)),
new Nucleus.CfgSaveInfo("VideoConfig", "setting.defaultresheight", Math.max(360, Context.Height)),
new Nucleus.CfgSaveInfo("VideoConfig ", "setting.nowindowborder", "0")
]);
//copy config.cfg
System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\cfg\\config.cfg"), System.IO.Path.Combine(Context.RootFolder, "left4dead2\\cfg\\config.cfg"), true);
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = [
"sv_lan 1",
"sv_allow_lobby_connect_only 0",
"engine_no_focus_sleep 0" // unlimited FPS on all screens
];
if (Player.IsKeyboardPlayer) {
lines.push("joystick 0");
lines.push("exec undo360controller.cfg");
} else {
lines.push("exec 360controller.cfg");
}
Context.WriteTextFile(autoExec, lines);
if (Context.IsKeyboardPlayer) {
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\config.cfg";
var dict = [Context.FindLineNumberInTextFile(txtPath, 'joystick "1"', Nucleus.SearchType.StartsWith) + '|joystick "0"'];
Context.ReplaceLinesInTextFile(txtPath, dict);
} else {
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\config.cfg";
var dict = [Context.FindLineNumberInTextFile(txtPath, 'joystick "0"', Nucleus.SearchType.StartsWith) + '|joystick "1"'];
Context.ReplaceLinesInTextFile(txtPath, dict);
}
var native = Context.Options["Native"];
if (native == "Yes") {
Game.PromptAfterFirstInstance = true;
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\addons\\571568537.vpk");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "571568537.vpk");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\360controller.cfg";
var dict = ["60|cmd2 +jlook "];
Context.ReplaceLinesInTextFile(txtPath, dict);
if (Player.Owner.IsDualHorizontal()) {
System.IO.File.Delete(Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\pak01_000.vpk");
//patch native splitscreen aspect ratio
Context.PatchFile(
System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\pak01_000.vpk"),
System.IO.Path.Combine(Context.RootFolder, "left4dead2\\pak01_000.vpk"),
[0x09, 0x22, 0x38, 0x20, 0x62, 0x79, 0x20, 0x39],
[0x09, 0x22, 0x39, 0x20, 0x62, 0x79, 0x20, 0x35]
);
if (Context.PlayerID == 0) {
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = ["sv_lan 1", "sv_allow_lobby_connect_only 0", "engine_no_focus_sleep 0", "name2 " + Context.Nickname + "-B", "ss_splitmode 0"];
Context.WriteTextFile(autoExec, lines);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "2"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
if (Context.PlayerID == 1) {
Context.StartArguments = "-steam -window -AlwaysFocus -nointro -novid -console";
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = [
"sv_lan 1",
"sv_allow_lobby_connect_only 0",
"engine_no_focus_sleep 0",
"name2 " + Context.Nickname + "-B",
"ss_splitmode 0",
"connect_splitscreen localhost " + Context.LocalIP + ":27015 2"
];
Context.WriteTextFile(autoExec, lines);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "3"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "4"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
}
if (Player.Owner.IsDualVertical()) {
System.IO.File.Delete(Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\pak01_000.vpk");
Context.PatchFile(
System.IO.Path.Combine(Context.RootInstallFolder, "left4dead2\\pak01_000.vpk"),
System.IO.Path.Combine(Context.RootFolder, "left4dead2\\pak01_000.vpk"),
[0x09, 0x22, 0x38, 0x20, 0x62, 0x79, 0x20, 0x33],
[0x09, 0x22, 0x37, 0x20, 0x62, 0x79, 0x20, 0x34]
);
if (Context.PlayerID == 0) {
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = ["sv_lan 1", "sv_allow_lobby_connect_only 0", "engine_no_focus_sleep 0", "name2 " + Context.Nickname + "-B", "ss_splitmode 1"];
Context.WriteTextFile(autoExec, lines);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "3"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
if (Context.PlayerID == 1) {
Context.StartArguments = "-steam -window -AlwaysFocus -nointro -novid -console";
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = [
"sv_lan 1",
"sv_allow_lobby_connect_only 0",
"engine_no_focus_sleep 0",
"name2 " + Context.Nickname + "-B",
"ss_splitmode 1",
"hud_reloadscheme",
"connect_splitscreen localhost " + Context.LocalIP + ":27015 2"
];
Context.WriteTextFile(autoExec, lines);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "2"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "4"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
}
if (Player.Owner.IsFullscreen()) {
if (Context.PlayerID == 0) {
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = ["sv_lan 1", "sv_allow_lobby_connect_only 0", "engine_no_focus_sleep 0", "name2 " + Context.Nickname + "-B"];
Context.WriteTextFile(autoExec, lines);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "2"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
if (Context.PlayerID == 1) {
Context.StartArguments = "-steam -window -AlwaysFocus -nointro -novid -console";
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\left4dead2\\cfg\\autoexec.cfg";
var lines = ["sv_lan 1", "sv_allow_lobby_connect_only 0", "engine_no_focus_sleep 0", "name2 " + Context.Nickname + "-B", "connect_splitscreen localhost " + Context.LocalIP + ":27015 2"];
Context.WriteTextFile(autoExec, lines);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "3"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "4"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
}
}
}
if (native == "No") {
}
};