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Lethal Company · handler “Lethal Company”

Version 3

Release notes

TerminalGamepad and LCUltrawide added

Released
Size
815 KB
Downloads
3,497
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Verified
SHA-256
5a7347c3dc3492be1e3e6f92ea80030009cca4d2ce910acaeb9724624e0b2106
Download v3 (.nc)All versions

Files 33

PathSize
handler.js13 KB
Lethal Company/BepInEx/cache/chainloader_typeloader.dat4 B
Lethal Company/BepInEx/cache/harmony_interop_cache.dat0 B
Lethal Company/BepInEx/config/BepInEx.cfg5.4 KB
Lethal Company/BepInEx/config/LCUltrawide.cfg857 B
Lethal Company/BepInEx/core/0Harmony.dll200 KB
Lethal Company/BepInEx/core/0Harmony.xml261 KB
Lethal Company/BepInEx/core/0Harmony20.dll109 KB
Lethal Company/BepInEx/core/BepInEx.dll123 KB
Lethal Company/BepInEx/core/BepInEx.Harmony.dll5.5 KB
Lethal Company/BepInEx/core/BepInEx.Harmony.xml4.0 KB
Lethal Company/BepInEx/core/BepInEx.Preloader.dll42 KB
Lethal Company/BepInEx/core/BepInEx.Preloader.xml7.8 KB
Lethal Company/BepInEx/core/BepInEx.xml87 KB
Lethal Company/BepInEx/core/HarmonyXInterop.dll23 KB
Lethal Company/BepInEx/core/Mono.Cecil.dll332 KB
Lethal Company/BepInEx/core/Mono.Cecil.Mdb.dll42 KB
Lethal Company/BepInEx/core/Mono.Cecil.Pdb.dll85 KB
Lethal Company/BepInEx/core/Mono.Cecil.Rocks.dll27 KB
Lethal Company/BepInEx/core/MonoMod.RuntimeDetour.dll104 KB
Lethal Company/BepInEx/core/MonoMod.RuntimeDetour.xml9.2 KB
Lethal Company/BepInEx/core/MonoMod.Utils.dll184 KB
Lethal Company/BepInEx/core/MonoMod.Utils.xml77 KB
Lethal Company/BepInEx/LogOutput.log1.8 KB
Lethal Company/BepInEx/plugins/LCUltrawide.dll11 KB
Lethal Company/BepInEx/plugins/LethalCompanyInputUtils/AssetBundles/ui-assets103 KB
Lethal Company/BepInEx/plugins/LethalCompanyInputUtils/LethalCompanyInputUtils.dll74 KB
Lethal Company/BepInEx/plugins/LethalCompanyInputUtils/LethalCompanyInputUtils.pdb40 KB
Lethal Company/BepInEx/plugins/LethalCompanyInputUtils/Locale/en_US.json1.1 KB
Lethal Company/BepInEx/plugins/TerminalApi.dll20 KB
Lethal Company/BepInEx/plugins/TerminalGamepad.dll41 KB
Lethal Company/doorstop_config.ini891 B
Lethal Company/winhttp.dll25 KB

handler.js

Plain text
Hub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Fri Apr 05 2024 04:21:39 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "NmdNMirLvXXzNkLfY";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

var answers1 = ["1", "1.25", "1.5", "1.75", "2"];
Game.AddOption("size of UI elements in-game", "1 is default", "size", answers1);

Game.ExecutableContext = ["Lethal Company_Data"];
Game.FileSymlinkExclusions = [
  "steam_api64.dll",
  "steam_appid.txt",
  "ui-assets",
  "en_US.json",
  "LethalCompanyInputUtils.dll",
  "LethalCompanyInputUtils.pdb",
  "LCUltrawide.dll",
  "MoreCompany.dll",
  "TerminalApi.dll",
  "TerminalGamepad.dll",
  "LCUltrawide.cfg",
  "doorstop_config.ini",
  "winhttp.dll",
  "chainloader_typeloader.dat",
  "harmony_interop_cache.dat",
  "BepInEx.cfg",
  "0Harmony.dll",
  "0Harmony.xml",
  "0Harmony20.dll",
  "BepInEx.dll",
  "BepInEx.Harmony.dll",
  "BepInEx.Harmony.xml",
  "BepInEx.Preloader.dll",
  "BepInEx.Preloader.xml",
  "BepInEx.xml",
  "HarmonyXInterop.dll",
  "Mono.Cecil.dll",
  "Mono.Cecil.Mdb.dll",
  "Mono.Cecil.Pdb.dll",
  "Mono.Cecil.Rocks.dll",
  "MonoMod.RuntimeDetour.dll",
  "MonoMod.RuntimeDetour.xml",
  "MonoMod.Utils.dll",
  "MonoMod.Utils.xml"
];
Game.FileSymlinkCopyInstead = ["nvngx_dlss.dll", "NVUnityPlugin.dll", "UnityCrashHandler64.exe", "UnityPlayer.dll"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.KeepSymLinkOnExit = false;
Game.ExecutableName = "Lethal Company.exe";
Game.SteamID = "1966720";
Game.GUID = "Lethal Company";
Game.GameName = "Lethal Company";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Lethal Company";
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "IMPORTANT: Set your main game into windowed, else you might have problems with resizing.\n\nGo into online and host a public match and join in with others, also make voice chat press to talk to not hear your mic.\n\nRecommended that you add custom resolutions to all your monitors from your AMD/Nvidia/Intel panel (for example if you are using a monitor resolution of 1920x1080 add custom resolutions like 1920x540, 960x1080, 960x540, etc.)\n\nDisable any overlays that are attaching to the game (discord,steam or any other)\n\nIf you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 10;

Game.SetWindowHookStart = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileSavePath = "AppData\\LocalLow\\ZeekerssRBLX\\Lethal Company";

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = false;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height);

  Context.StartArguments = Args;

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\ZeekerssRBLX\\Lethal Company", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\ZeekerssRBLX\\Lethal Company", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\ZeekerssRBLX\\Lethal Company", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\ZeekerssRBLX\\Lethal Company", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));
  var SIZE = Context.Options["size"];

  var cfgpath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\BepInEx\\config\\LCUltrawide.cfg";
  var dict = [Context.FindLineNumberInTextFile(cfgpath, "Scale", Nucleus.SearchType.StartsWith) + "|Scale = " + SIZE];
  Context.ReplaceLinesInTextFile(cfgpath, dict);

  var dllPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\UnityPlayer.dll";

  var searchPattern = "57 00 69 00 6E 00 64 00 6F 00 77 00 73 00 2E 00 47 00 61 00 6D 00 69 00 6E 00 67 00 2E 00 49 00 6E 00 70 00 75 00 74 00 2E 00 47 00 61 00 6D 00 65 00 70 00 61 00 64";
  var patchPattern = "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00";

  Context.PatchFileFindPattern(dllPath, dllPath, searchPattern, patchPattern, true);

  var numPlayers = 0;

  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    if (player.IsXInput && player.ScreenIndex !== -1) {
      numPlayers++;
    }
    player.ProtoController1 = Context.GamepadId;
    player.ProtoController2 = Context.GamepadId;
    player.ProtoController3 = Context.GamepadId;
    player.ProtoController4 = Context.GamepadId;
    player.ProtoController5 = Context.GamepadId;
    player.ProtoController6 = Context.GamepadId;
    player.ProtoController7 = Context.GamepadId;
    player.ProtoController8 = Context.GamepadId;
    player.ProtoController9 = Context.GamepadId;
  }
};