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Luma Island · handler “Luma Island”

Version 2 (current)

Release notes

Fixed crashing do to outdated steam emu.

Released
Size
2.0 MB
Downloads
3,469
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Verified
SHA-256
9a15cbe78ee8b9f71c209ff173d1c980f11729fdbdf3a327f578775f4db16c8d
Download v2 (.nc)All versions

Files 6

PathSize
handler.js13 KB
Luma Island/Luma Island_Data/Plugins/x86_64/steam_api64.dll5.9 MB
Luma Island/Luma Island_Data/Plugins/x86_64/steam_settings/configs.app.ini1.1 KB
Luma Island/Luma Island_Data/Plugins/x86_64/steam_settings/configs.main.ini6.9 KB
Luma Island/Luma Island_Data/Plugins/x86_64/steam_settings/configs.overlay.ini4.7 KB
Luma Island/Luma Island_Data/Plugins/x86_64/steam_settings/configs.user.ini1.6 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Mon Jun 23 2025 21:17:05 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "QsgfcQoMFPnCnvKNe";
Hub.Maintainer.Name = "Zensuu";
Hub.Maintainer.Id = "sshRgms8c4xET4sCy";

Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "local_save.txt"];
Game.FileSymlinkCopyInstead = ["UnityCrashHandler64.exe", "UnityPlayer.dll", "settings.json"];
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "Luma Island.exe";
Game.SteamID = "2408820";
Game.GUID = "Luma Island";
Game.GameName = "Luma Island";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = true;
Game.SetForegroundWindowElsewhere = true;
Game.ToggleUnfocusOnInputsLock = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Luma Island";
Game.XInputPlusDll = ["XInput1_4.dll"];
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.UserProfileSavePath = "AppData\\LocalLow\\FeelFreeGames\\Luma Island\\Saves";
Game.UserProfileSavePathNoCopy = true;
Game.Description =
  'If you want to switch from Pirates to Vanilla or vice versa, you must do it via Steam outside of Nucleus before running this handler.\n\nSaves are tied to Steam ID.\n\nAfter all instances have resized and repositioned, press END to lock input and give each keyboard player their own cursor.\n\nLoad or start a game with one instance and set the "Game Type" to "All friends" in the multiplayer tab of the pause menu. Join with the remaining instances.\n\nYou may want to mute music for all but one instance. Be aware that you will need to set up your language every launch, as well as alter any prefered settings. This is because the settings file is deleted automatically every launch in order for windows to scale properly.\n\nPress the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances.';
Game.PauseBetweenContextAndLaunch = 5;
Game.PauseBetweenProcessGrab = 10;
Game.PauseBetweenStarts = 20;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = false;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = true;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.Play = function() {
  if (Context.IsKeyboardPlayer) {
    Game.ProtoInput.DrawFakeCursor = true;
  } else {
    Game.ProtoInput.DrawFakeCursor = false;
  }

  Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));

  Context.Wait(1500);

  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Luma Island_Data\\Plugins\\x86_64\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);

  var cfgPath = Context.NucleusUserRoot + "\\AppData\\LocalLow\\FeelFreeGames\\Luma Island\\Config\\" + Context.PlayerSteamID;
  System.IO.Directory.CreateDirectory(cfgPath);

  if (System.IO.File.Exists(cfgPath + "\\settings")) {
    System.IO.File.Delete(cfgPath + "\\settings");
  }

  Context.StartArguments = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height;

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\FeelFreeGames\\Luma Island", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\FeelFreeGames\\Luma Island", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\FeelFreeGames\\Luma Island", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\FeelFreeGames\\Luma Island", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\FeelFreeGames\\Luma Island", "Screenmanager Resolution Window Height_h1684712807", Context.Height, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\FeelFreeGames\\Luma Island", "Screenmanager Resolution Window Width_h2524650974", Context.Width, Nucleus.RegType.DWord);

  var dllPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\UnityPlayer.dll";

  var searchPattern = "57 00 69 00 6E 00 64 00 6F 00 77 00 73 00 2E 00 47 00 61 00 6D 00 69 00 6E 00 67 00 2E 00 49 00 6E 00 70 00 75 00 74 00 2E 00 47 00 61 00 6D 00 65 00 70 00 61 00 64";
  var patchPattern = "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00";

  Context.PatchFileFindPattern(dllPath, dllPath, searchPattern, patchPattern, true);

  Game.ProtoInput.OnInputLocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
      //ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);

      //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
      //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);

      //ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 25, true, true, true, true, true);

      System.Threading.Thread.Sleep(200);

      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
    }
  };

  Game.ProtoInput.OnInputUnlocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
      //ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);

      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);

      //ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
    }
  };

  Game.OnFinishedSetup = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 25, true, true, true, true, true);

      System.Threading.Thread.Sleep(200);

      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
    }
  };
};