Minecraft · handler “Minecraft: Java Edition”
Version 12
Release notes
Focus messages loop
- Released
- Size
- 2.1 KB
- Downloads
- 49
- Check
- Verified
- SHA-256
- dcc1eb0562ddee51814dfeb9c24c54ecd30742453586142a737eef0f4906843a
Files 1
| Path | Size |
|---|---|
| handler.js | 9.0 KB |
handler.js
Plain textHub.Handler.Version = 12; // Released at https://hub.splitscreen.me/ on Thu Sep 02 2021 02:37:28 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "QC7TTYjjZzaQ6Y6Nw";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = false;
Game.ExecutableName = "MultiMC.exe";
Game.SteamID = "13";
Game.GUID = "Minecraft Java Edition";
Game.GameName = "Minecraft Java Edition - MultiMC";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.HideTaskbar = false;
Game.NotTopMost = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Minecraft";
Game.HasDynamicWindowTitle = true;
Game.FakeFocus = false;
Game.HookFocus = false;
Game.RefreshWindowAfterStart = true;
Game.Hook.DInputEnabled = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.Description =
"Java version only. If you use multiple keyboards and mice press the END key to lock the input for all instances to have their own cursor. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input whe you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked. With the input unlocked you can use the keyboard even in controller instances, alt-tab to an instance to do this. If you are going to use controllers you need to have Forge installed and the Controllable mod.";
Game.ForceProcessPick = true;
Game.PauseBetweenProcessGrab = 25;
Game.PauseBetweenStarts = 30;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = true;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.AutoHideTaskbar = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
//Game.ProtoInput.BlockedMessages = [ 0x0008 ]; // Blocks WM_KILLFOCUS
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
// Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 10000, true, true, true, true, true);
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
// Intentionally disable focus so all the instances don't respond to input at the same time
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
}
};
Game.Play = function() {
if (Context.IsKeyboardPlayer) {
Game.ProtoInput.XinputHook = true;
} else {
Game.ProtoInput.XinputHook = false;
}
};