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Mothergunship · handler “MotherGunship”

Version 4

Release notes

notes

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1.1 KB
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0b31cee3a151ca38ad545b25e9223ae60f6e986c3360fa2bffdcfaf07726c38a
Download v4 (.nc)All versions

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handler.js2.2 KB

handler.js

Plain text
Hub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Tue Mar 01 2022 18:21:47 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "us2RLk7KeWe7rrexW";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv140\\Win64", "TowerOfGuns2\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "xinput1_3.dll", "EOSSDK-Win64-Shipping.dll"];
Game.GameName = "MOTHERGUNSHIP";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "TowerOfGuns2-Win64-Shipping.exe";
Game.SteamID = "574090";
Game.GUID = "MOTHERGUNSHIP";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "TowerOfGuns2\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.UseNemirtingasEpicEmu = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "MOTHERGUNSHIP";
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.SupportsKeyboard = true;
Game.KeyboardPlayerFirst = true;
Game.UserProfileSavePath = "AppData\\Local\\TowerOfGuns2\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\TowerOfGuns2\\Saved\\Config\\WindowsNoEditor";
Game.Description =
  "Get past the tutorial in all instances to connect to the other players. Each instance has its own saves that are copies of your original one, so your original save will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenStarts = 30;

Game.Play = function() {
  Context.StartArguments = " -windowed -AlwaysFocus -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height;

  if (!System.IO.File.Exists(Context.OrigRootFolder + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv140\\Win64\\steam_api64.dll")) {
    Game.UseGoldberg = false;
  } else {
  }
};