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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Mothergunship · handler “MotherGunship”

Version 5

Release notes

typo fix

Released
Size
1.1 KB
Downloads
23
Check
Verified
SHA-256
4561abd9873826e04d867ede83015b1c08164cbb40c8482d76f4c78d61770e47
Download v5 (.nc)All versions

Files 1

PathSize
handler.js2.2 KB

handler.js

Plain text
Hub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Tue Mar 01 2022 18:22:44 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "us2RLk7KeWe7rrexW";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv140\\Win64", "TowerOfGuns2\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "xinput1_3.dll", "EOSSDK-Win64-Shipping.dll"];
Game.GameName = "MOTHERGUNSHIP";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "TowerOfGuns2-Win64-Shipping.exe";
Game.SteamID = "574090";
Game.GUID = "MOTHERGUNSHIP";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "TowerOfGuns2\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.UseNemirtingasEpicEmu = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "MOTHERGUNSHIP";
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.SupportsKeyboard = true;
Game.KeyboardPlayerFirst = true;
Game.UserProfileSavePath = "AppData\\Local\\TowerOfGuns2\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\TowerOfGuns2\\Saved\\Config\\WindowsNoEditor";
Game.Description =
  "Get past the tutorial in all instances to connect to the other player. Each instance has its own saves that are copies of your original one, so your original save will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenStarts = 30;

Game.Play = function() {
  Context.StartArguments = " -windowed -AlwaysFocus -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height;

  if (!System.IO.File.Exists(Context.OrigRootFolder + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv140\\Win64\\steam_api64.dll")) {
    Game.UseGoldberg = false;
  } else {
  }
};