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Motor Town: Behind The Wheel · handler “Motor Town: Behind The Wheel”

Version 1

Release notes

Handler Updated

Released
Size
2.8 KB
Downloads
18
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Verified
SHA-256
e1016c4198a9f9ee3e9636b3da5d0ca4d369bd41e6b7b045b77cfa967d827477
Download v1 (.nc)All versions

Files 1

PathSize
handler.js11 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Fri Mar 04 2022 14:28:41 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "s5ZXAjtRCxhzmGzZM";
Hub.Maintainer.Name = "Drago";
Hub.Maintainer.Id = "MFgv4monqSmLYjgQb";

var answers1 = ["No", "Yes"];
Game.AddOption("Are you using the Demo?", "Only select yes if you are, Steam needs to be opened.", "Demo", answers1);

Game.DirSymlinkExclusions = ["MotorTown\\Binaries\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv147\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.GameName = "Motor Town: Behind The Wheel";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "MotorTown-Win64-Shipping.exe";
Game.SteamID = "1369670";
Game.GUID = "Motor Town  Behind The Wheel";
Game.MaxPlayers = 12;
Game.MaxPlayersOneMonitor = 12;
Game.BinariesFolder = "MotorTown\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Motor Town";
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.RefreshWindowAfterStart = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.UserProfileConfigPath = "AppData\\Local\\MotorTown\\Saved\\Config\\WindowsNoEditor";
Game.UserProfileSavePath = "AppData\\Local\\MotorTown\\Saved\\SaveGames";
Game.Description =
  "Create your character. Choose the game mode you want to play on, create a server and select any game map, then in the other instance click connect server, join and ENJOY. If you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key to lock the input for all instances to have their own cursor. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input whe you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked. If you use gamepads enable gamepad controls in the game settings. If you are playing in vertical split-screen in the game options select gameplay, UI scale 100% as normal set it to 75% to not get watermark issues in vertical. Reduce in-game graphics to improve performance.";
Game.PauseBetweenProcessGrab = 7;
Game.PauseBetweenStarts = 35;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.FindWindowHook = false;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS

Game.Play = function() {
  Context.StartArguments = "-windowed -AlwaysFocus -nosplash" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;

  var VideoConfig = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
  Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/MotorTown.MotorTownUserSettings", "bUseDynamicResolution", "False"),
    new Nucleus.IniSaveInfo("/Script/MotorTown.MotorTownUserSettings", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/MotorTown.MotorTownUserSettings", "ResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/MotorTown.MotorTownUserSettings", "FullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/MotorTown.MotorTownUserSettings", "DesiredScreenWidth", Context.Width),
    new Nucleus.IniSaveInfo("/Script/MotorTown.MotorTownUserSettings", "DesiredScreenHeight", Context.Height)
  ]);

  var demo = Context.Options["Demo"];

  if (demo == "Yes") {
    var appid = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\MotorTown\\Binaries\\Win64\\steam_appid.txt";
    var lines = ["1737040"];
    Context.WriteTextFile(appid, lines);
  }

  if (demo == "No") {
    var appid = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\MotorTown\\Binaries\\Win64\\steam_appid.txt";
    var lines = ["1369670"];
    Context.WriteTextFile(appid, lines);
  }

  Game.ProtoInput.OnInputLocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);

      //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
      //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);

      ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);

      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
    }
  };

  Game.ProtoInput.OnInputUnlocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);

      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);

      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);

      ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 8000, true, true, false, false, false);
    }
  };
};