Muffin Knight · handler “Muffin Knight”
Version 1 (current)
Release notes
First Release
- Released
- Size
- 2.6 KB
- Downloads
- 31
- Check
- Verified
- SHA-256
- d5feb9142163ae5dd510d10a66ed31dbbdf8d5936dd6a31992e69dfe94bba076
Files 1
| Path | Size |
|---|---|
| handler.js | 11 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Wed May 14 2025 09:38:58 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "2eSNBNEuXEm9BApv8";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["MK_Data"];
Game.DirSymlinkExclusions = ["MK_Data\\Plugins"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.FileSymlinkCopyInstead = [
"SteamworksNative.dll"
//"globalgamemanagers"
];
Game.GameName = "Muffin Knight";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ExecutableName = "MK.exe";
Game.SteamID = "263700";
Game.CreateSteamAppIdByExe = true;
Game.GUID = "Muffin Knight";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 2;
Game.UseGoldberg = true;
Game.SetTopMostAtEnd = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Muffin Knight";
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.CreateSingleDeviceFile = false;
Game.Hook.CustomDllEnabled = false;
Game.Description =
"IMPORTANT: The game uses the horrible Unity default input for gamepad support so you will have to use a workaround to restrict the gamepads per instance correctly: when an instance opens in the game settings-controls remap your gamepad to the four actions, after the second instance opens do the same but for the other gamepad. Create a co-op or a versus server in one instance and join in the other. If you use keyboards/mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard, you need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. Xbox One/Series gamepads will not work with focus, you can use the app reWASD to covert them to xbox 360 gamepads or follow this guide: https://github.com/SplitScreen-Me/splitscreenme-www/blob/master/docs/Xboxone.md";
Game.PromptBetweenInstances = true;
Game.PauseBetweenContextAndLaunch = 2;
Game.PauseBetweenProcessGrab = 10;
Game.PauseBetweenStarts = 30;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;
Game.ProtoInput.SetWindowPosHook = false;
Game.ProtoInput.SetWindowStyleHook = false;
Game.ProtoInput.CreateSingleHIDHook = false;
Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; //Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE.
Game.Play = function() {
Context.StartArguments = " -screen-fullscreen 0 -popupwindow" + " -screen-width " + Context.Width + " -screen-height " + Context.Height;
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Angry Mob Games\\Muffin Knight", "Screenmanager Is Fullscreen mode_h3981298716", 0, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Angry Mob Games\\Muffin Knight", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Angry Mob Games\\Muffin Knight", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
//ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
//ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
//ProtoInput.SetRawInputBypass(player.ProtoInputInstanceHandle, false);
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
//ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
//ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
//ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
//ProtoInput.SetRawInputBypass(player.ProtoInputInstanceHandle, true);
ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 8000, true, true, false, false, false);
}
};
};