No Man's Sky · handler “Old No Man's Sky”
Version 2
Release notes
script finally updated to work on latest desolation update
- Released
- Size
- 841 KB
- Downloads
- 41
- Check
- Unverified
- SHA-256
- 98da8eac85748a7070be2e518fc913c146d904728d8af6527df21b7651086b4f
Files 6
| Path | Size |
|---|---|
| handler.js | 11 KB |
| NMS/Custom.dll | 100 KB |
| NMS/dlllist.txt | 42 B |
| NMS/steam_api64.dll | 1.6 MB |
| NMS/StubDRM64.dll | 101 KB |
| NMS/winmm.dll | 253 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Tue Jul 28 2020 09:13:29 GMT+0000 (UTC).
Hub.Handler.Id = "XHK9MzqToPd7T9HCT";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["Binaries", "Binaries\\SETTINGS"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "winmm.dll", "StubDRM64.dll", "Custom.dll", "dlllist.txt"];
Game.FileSymlinkCopyInstead = ["TKGRAPHICSSETTINGS.MXML", "TKGAMESETTINGS.MXML", "GCUSERSETTINGSDATA.MXML"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "nms.exe";
Game.SteamID = "275850";
Game.GUID = "No Mans Sky";
Game.GameName = "No Man's Sky";
Game.MaxPlayers = 32;
Game.MaxPlayersOneMonitor = 16;
Game.BinariesFolder = "Binaries";
Game.LauncherTitle = "";
Game.HideTaskbar = true;
Game.StartArguments = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "No Man's Sky";
Game.Hook.DInputForceDisable = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_4.dll", "xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.KeepSymLinkOnExit = false;
Game.SetWindowHookStart = false;
Game.UserProfileSavePath = "AppData\\Roaming\\HelloGames\\NMS";
Game.Description =
"You have to do this for focus to work: Press the windows keyboard key before the first instance opens, when all instances have opened and positioned press the windows key again to close the start menu. Close Steam before running this. Start a game in one instance and join in the others in the multiplayer option.";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var path = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\SETTINGS\\TKGRAPHICSSETTINGS.MXML";
Context.ChangeXmlAttributeValue(path, "//Property[contains(@name,'FullScreen')]", "value", "false");
Context.ChangeXmlAttributeValue(path, "//Property[contains(@name,'Borderless')]", "value", "false");
Context.ChangeXmlAttributeValue(path, "//Property[contains(@name,'ResolutionWidth')]", "value", Context.Width);
Context.ChangeXmlAttributeValue(path, "//Property[contains(@name,'ResolutionHeight')]", "value", Context.Height);
var path = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\SETTINGS\\GCUSERSETTINGSDATA.MXML";
Context.ChangeXmlAttributeValue(path, "//Property[contains(@name,'VoiceChat')]", "value", "false");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_api64.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steam_api64.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\StubDRM64.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "StubDRM64.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\winmm.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "winmm.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\Custom.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "Custom.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\dlllist.txt");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "dlllist.txt");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller");
System.IO.Directory.CreateDirectory(filePath);
var nolan = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\disable_lan_only.txt";
var lines = [""];
Context.WriteTextFile(nolan, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\BuildMenuAnalogueRotate.txt";
var lines = [
"build_arot1=LBUMPER",
"build_arot2=RBUMPER",
"build_arot_right_z=DLJOYRIGHT",
"build_arot_left_z=DLJOYLEFT",
"fire=DRTRIGGER",
"build_scaleup=DUP",
"build_scaledown=DDOWN",
"build_arotright=DRIGHT",
"build_arotleft=DLEFT",
"Camera=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\FRONTEND.txt";
var lines = [
"quitmenu=START",
"skipmessage=BACK",
"Inventory=BACK",
"char_show=LBUMPER",
"left=LBUMPER",
"right=RBUMPER",
"menu_delete=X,RSTICK",
"netretry=LSTICK,Y",
"Move=LJOY=joystick_move",
"SELECT=A",
"menu_canceldelete=B",
"Back=B",
"Exit=B",
"menu_upload=X",
"inventory_swap=X",
"menu_transfer=Y",
"shop_buy_sell=Y",
"alt_up=DUP",
"up=DUP",
"Down=DDOWN",
"alt_down=DDOWN",
"alt_right=DRIGHT",
"alt_left=DLEFT",
"confirmdelete=RSTICK",
"char_cam=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\GalacticMap.txt";
var lines = [
"Exit=START",
"boost=RBUMPER",
"screenshot=A",
"scan=LSTICK",
"Move=LJOY=joystick_move",
"SELECT=A",
"Back=B",
"fire=X",
"expand=Y",
"Down=DLTRIGGER",
"up=DRTRIGGER",
"alt_down=DUP",
"alt_up=DDOWN",
"alt_right=DRIGHT",
"alt_left=DLEFT",
"home=RSTICK",
"Camera=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\OnFootControls.txt";
var lines = [
"pause_menu=START",
"Inventory=BACK",
"skipmessage=BACK",
"alt_fire=LBUMPER",
"melee=RBUMPER",
"zoom=A,RSTICK",
"scan=LSTICK",
"Move=LJOY=joystick_move",
"jump=A",
"interactsecondary=A",
"swap_secondary=B",
"Back=B",
"interact=X",
"placemarker=X",
"tagmarker=X",
"reload=X",
"swap_weapon=Y",
"analysis=DLTRIGGER",
"fire=DRTRIGGER",
"build_menu=DUP",
"quick_menu=DDOWN",
"bin_nextmode=DRIGHT",
"showhud=DLEFT",
"deconstruct=RSTICK",
"boost=RSTICK",
"Camera=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\OnFootQuickMenu.txt";
var lines = [
"pause_menu=START",
"Inventory=BACK",
"build_arot1=LBUMPER",
"alt_down=LBUMPER",
"rotate_left=LBUMPER",
"build_arot2=RBUMPER",
"alt_up=RBUMPER",
"rotate_right=RBUMPER",
"Delete=X,DLTRIGGER",
"toggle_info=LSTICK",
"Move=LJOY=joystick_move",
"jump=A",
"SELECT=A",
"swap_secondary=B",
"Back=B",
"build_pinrecipe=X",
"terrain_shape=X",
"swap_weapon=Y",
"build_switchbase=Y",
"fire=DRTRIGGER",
"up=DUP",
"Down=DDOWN",
"alt_right=DRIGHT",
"ui_right=DRIGHT",
"alt_left=DLEFT",
"ui_left=DLEFT",
"boost=RSTICK",
"Camera=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\PhotoModeMenu.txt";
var lines = [
"pause_menu=START",
"Inventory=BACK",
"ui_left=LBUMPER",
"ui_right=RBUMPER",
"Move=RJOY,LJOY=joystick_move",
"SELECT=A",
"Exit=B",
"toggle_camera=X",
"hide_hud=Y",
"alt_up=DUP",
"alt_down=DDOWN",
"up=DRIGHT",
"Down=DLEFT",
"fire=RSTICK"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\PhotoModeMvCam.txt";
var lines = [
"pause_menu=START",
"Inventory=BACK",
"alt_left=LBUMPER",
"alt_right=RBUMPER",
"Move=LJOY=joystick_move",
"SELECT=A",
"Exit=B",
"toggle_camera=X",
"hide_hud=Y",
"up=DUP",
"Down=DDOWN",
"fire=RSTICK",
"Camera=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\ShipControls.txt";
var lines = [
"pause_menu=START",
"Inventory=BACK",
"skipmessage=BACK",
"left=LBUMPER",
"right=RBUMPER",
"scan=A,LSTICK",
"pulse_jump=X",
"ship_steer=LJOY=joystick_move",
"fire=A",
"boost=B",
"Back=B",
"land=X",
"Exit=X",
"tagmarker=X",
"swap_weapon=Y",
"brake=DLTRIGGER",
"Forward=DRTRIGGER",
"ship_targetcur=DUP",
"quick_menu=DDOWN",
"ship_targetnext=DRIGHT",
"showhud=DLEFT",
"ship_targetprev=DLEFT",
"zoom=RSTICK",
"Camera=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\ShipQuickMenu.txt";
var lines = [
"pause_menu=START",
"Inventory=BACK",
"left=LBUMPER",
"right=RBUMPER",
"ship_steer=LJOY=joystick_move",
"SELECT=A",
"Back=B",
"land=X",
"braking=LTRIGGER=trigger",
"acceleration=RTRIGGER=trigger",
"up=DUP",
"Down=DDOWN",
"ui_right=DRIGHT",
"ui_left=DLEFT",
"Camera=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
var steaminput = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_settings\\controller\\VehicleMode.txt";
var lines = [
"pause_menu=START",
"Inventory=BACK",
"boost=LBUMPER",
"vehicle_placecheckpoint=RBUMPER",
"scan=LSTICK",
"vehicle_steer=LJOY=joystick_move",
"jump=A",
"vehicle_deletecheckpoint=B",
"Back=B",
"Exit=X",
"tagmarker=X",
"swap_weapon=Y",
"fire=DRTRIGGER",
"quick_menu=DDOWN",
"showhud=DLEFT",
"alt_fire=RSTICK",
"Camera=RJOY=joystick_move"
];
Context.WriteTextFile(steaminput, lines);
};