Nuclear Nightmare · handler “Nuclear Nightmare”
Version 1
Release notes
First release.
- Released
- Size
- 2.2 KB
- Downloads
- 125
- Check
- Verified
- SHA-256
- 02eea394b343fc2411d32c8e02afa30dc70ab74a32a4f49b7f5b268a9e2178b2
Files 1
| Path | Size |
|---|---|
| handler.js | 7.7 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Dec 07 2024 19:49:58 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "D6be4zsBS5HfAXgKu";
Hub.Maintainer.Name = "Zensuu";
Hub.Maintainer.Id = "sshRgms8c4xET4sCy";
Game.DirSymlinkExclusions = [
"NuclearNightmare\\Binaries\\Win64",
"Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv157\\Win64",
"NuclearNightmare\\Binaries\\Win64",
"Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv157\\Win64\\bak"
];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "local_save.txt"];
Game.DirExclusions = ["steam_settings"];
Game.UseNucleusEnvironment = true;
Game.CreateSteamAppIdByExe = true;
Game.UseGoldberg = true;
Game.SteamID = "2909110";
Game.ExecutableName = "NuclearNightmare-Win64-Shipping.exe";
Game.GUID = "Nuclear Nightmare";
Game.GameName = "Nuclear Nightmare";
Game.BinariesFolder = "NuclearNightmare\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.MaxPlayersOneMonitor = 8;
Game.MaxPlayers = 8;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SetForegroundWindowElsewhere = true;
Game.ToggleUnfocusOnInputsLock = true;
Game.HideTaskbar = true;
Game.RefreshWindowAfterStart = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "NuclearNightmare";
Game.HasDynamicWindowTitle = true;
Game.SupportsKeyboard = false;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.UserProfileConfigPath = "AppData\\Local\\NuclearNightmare\\Saved\\Config\\Windows";
Game.UserProfileSavePath = "AppData\\Local\\NuclearNightmare\\Saved\\SaveGames";
Game.UserProfileSavePathNoCopy = true;
Game.HandlerInterval = 100;
Game.Description =
"This game is resource intensive, lower graphical settings for increased performance.\n\nWait until all instances have resized, repositioned, and refreshed. Press END to lock input and allow each keyboard player control of their instance. You may want to mute music in all but one instance.\n\nStart a public session with one session and join with the rest.\n\nPress the END key again to unlock input. You can also use CTRL+Q to close Nucleus and all its instances.";
Game.PauseBetweenContextAndLaunch = 2;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 20;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = false;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.SetWindowStyleHook = true;
Game.ProtoInput.SetWindowPosHook = true;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 1000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.BlockedMessages = [0x0008];
Game.Play = function() {
var vidcfg = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
Context.ModifySaveFile(vidcfg, vidcfg, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDynamicResolution", "false"),
new Nucleus.IniSaveInfo("ScalabilityGroups", "sg.ResolutionQuality", "100.000000"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "FullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastConfirmedFullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "PreferredFullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "Option_ResolutionX", Context.Width),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "Option_ResolutionY", Context.Height),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "DesiredScreenWidth", Context.Width),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "DesiredScreenHeight", Context.Height),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedDesiredScreenWidth", Context.Width),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedDesiredScreenHeight", Context.Height),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDesiredScreenHeight", "true")
]);
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 25, true, true, true, true, true);
System.Threading.Thread.Sleep(200);
ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
}
};
};