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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

ORION: Prelude · handler “OrionPrelude”

Version 2 (current)

Release notes

multikeyboard and resizing fix

Released
Size
1.6 KB
Downloads
974
Check
Verified
SHA-256
a18fc083ca0e1b4c828bb49adec92fca45063b95f3da2f657c45eb8e20505799
Download v2 (.nc)All versions

Files 1

PathSize
handler.js3.8 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Thu May 07 2020 02:09:16 GMT+0000 (UTC).
Hub.Handler.Id = "Yo8uJEvbJXFRKfHwF";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["binaries\\win32", "Engine\\Config"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt"];
Game.GameName = "ORION Prelude";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "dinohordegame.exe";
Game.SteamID = "104900";
Game.GUID = "ORION Prelude";
Game.MaxPlayers = 10;
Game.MaxPlayersOneMonitor = 10;
Game.BinariesFolder = "binaries\\win32";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "ORION:Prelude (32-bit, DX9)";
Game.Hook.UseAlpha8CustomDll = false;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = false;
Game.HookFocus = true;
Game.UseDirectX9Wrapper = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\104900";
Game.Description =
  "Host a multiplayer game and the other instances can join. Press the END key in your keyboard to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances. You can access each instance save in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenStarts = 30;

Game.SupportsMultipleKeyboardsAndMice = true;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;

Game.Play = function() {
  var Args = (Context.Args = " -Fullscreen " + " -AlwaysFocus " + " -nosplash " + " -nostartupmovies " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;

  var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\binaries\\win32\\steam_interfaces.txt";
  var lines = [
    "SteamClient015",
    "SteamGameServer012",
    "SteamGameServerStats001",
    "SteamUser017",
    "SteamFriends014",
    "SteamUtils007",
    "SteamMatchMaking009",
    "SteamMatchMakingServers002",
    "STEAMUSERSTATS_INTERFACE_VERSION011",
    "STEAMAPPS_INTERFACE_VERSION006",
    "SteamNetworking005",
    "STEAMREMOTESTORAGE_INTERFACE_VERSION012",
    "STEAMSCREENSHOTS_INTERFACE_VERSION002",
    "STEAMHTTP_INTERFACE_VERSION002",
    "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001",
    "STEAMUGC_INTERFACE_VERSION002",
    "STEAMAPPLIST_INTERFACE_VERSION001",
    "STEAMMUSIC_INTERFACE_VERSION001",
    "STEAMMUSICREMOTE_INTERFACE_VERSION001",
    "STEAMCONTROLLER_INTERFACE_VERSION"
  ];

  Context.WriteTextFile(interfaces, lines);
};