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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Outland · handler “Outland”

Version 3

Release notes

better window resizing and other fixes

Released
Size
1.9 KB
Downloads
6
Check
Verified
SHA-256
83f1a9851a9a6e5327b8dbbb7726345f6260807d3a5c7f320ba141c1e0629636
Download v3 (.nc)All versions

Files 1

PathSize
handler.js4.6 KB

handler.js

Plain text
Hub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Wed Nov 04 2020 08:28:02 GMT+0000 (UTC).
Hub.Handler.Id = "qYEL4RqK9wE4Qyhb7";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "Ubi_sphere_HD_5994_6sec.ogv"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "Outland.exe";
Game.SteamID = "305050";
Game.GUID = "Outland";
Game.GameName = "Outland";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.StartArguments = "";
Game.HideTaskbar = true;
Game.NotTopMost = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Outland";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_4.dll", "xinput9_1_0.dll"];
Game.PreventWindowDeactivation = false;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.ResetWindows = true;
Game.WindowStyleValues = ["~0xC00000", "~0x40000", "~0x20000000", "~0x20000", "~0x80000", "0x40000000"];
Game.ExtWindowStyleValues = ["~0x00000001", "~0x00000200", "~0x00020000"];
Game.UserProfileConfigPath = "AppData\\Roaming\\Housemarque\\Outland";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\305050\\remote";
Game.Description =
  "So the instances launch and resize correctly make sure to run your main game at least one time first and change some graphic settings. Connect the instances via the Online Co-op option. If you use multiple monitors or play in vertical splitscreen and you notice any gaps or bars after the instances have positioned go to the game settings and change the resolution to match your monitor res or window size. You need to add custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 1920x540, 960x540 etc.) for the game to see them. If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own keyboard input. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances. You can access each instance save in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PromptBetweenInstances = false;
Game.PauseBetweenStarts = 30;

Game.SupportsMultipleKeyboardsAndMice = true;

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;

Game.Play = function() {
  var txtPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\settings.cfg";
  var dict = ["1|main loc 132, 42 size " + Context.Width + " x " + Context.Height, "3|fullscreen false"];

  Context.ReplaceLinesInTextFile(txtPath, dict);

  var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
  var lines = [
    "SteamClient016",
    "SteamGameServer012",
    "SteamGameServerStats001",
    "SteamUser017",
    "SteamFriends014",
    "SteamUtils007",
    "SteamMatchMaking009",
    "SteamMatchMakingServers002",
    "STEAMUSERSTATS_INTERFACE_VERSION011",
    "STEAMAPPS_INTERFACE_VERSION006",
    "SteamNetworking005",
    "STEAMREMOTESTORAGE_INTERFACE_VERSION012",
    "STEAMSCREENSHOTS_INTERFACE_VERSION002",
    "STEAMHTTP_INTERFACE_VERSION002",
    "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001",
    "STEAMUGC_INTERFACE_VERSION003",
    "STEAMAPPLIST_INTERFACE_VERSION001",
    "STEAMMUSIC_INTERFACE_VERSION001",
    "STEAMMUSICREMOTE_INTERFACE_VERSION001",
    "STEAMHTMLSURFACE_INTERFACE_VERSION_002",
    "STEAMCONTROLLER_INTERFACE_VERSION"
  ];

  Context.WriteTextFile(interfaces, lines);
};