Outward · handler “Outward”
Version 1
Release notes
First Release
- Released
- Size
- 965 B
- Downloads
- 4
- Check
- Unverified
- SHA-256
- 62fcf2ae83542fc663e58da6e38b8c1533995b1b7f19c7129cb876cb20fe8449
Files 1
| Path | Size |
|---|---|
| handler.js | 2.0 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Feb 13 2020 07:31:39 GMT+0000 (UTC).
Hub.Handler.Id = "SYhbBzh6QEfEXFSXr";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "OptionSettings.oos"];
Game.KillMutex = ["Games-OutwardSteam-Outward-exe-SingleInstanceMutex-Default"];
Game.GameName = "Outward";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "outward.exe";
Game.SteamID = "794260";
Game.GUID = "Outward";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = true;
Game.StartArguments = "";
Game.Hook.ForceFocusWindowName = "Outward";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_4.dll"];
Game.PlayersPerInstance = 2;
Game.BlockRawInput = true;
Game.FakeFocus = true;
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\OptionSettings.oos");
var savePkgOrigin = System.IO.Path.Combine(Context.RootInstallFolder, "OptionSettings.oos");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var path = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\OptionSettings.oos";
Context.ChangeXmlNodeInnerTextValue(path, "//Windowed", "1");
Context.ChangeXmlNodeInnerTextValue(path, "//ResolutionX", Context.Width);
Context.ChangeXmlNodeInnerTextValue(path, "//ResolutionY", Context.Height);
Context.ChangeXmlNodeInnerTextValue(path, "//MuteInBackground", "0");
};