OVERKILL's The Walking Dead · handler “OVERKILLs The Walking Dead”
Version 1
Release notes
Good zombie FPS defend/shoot/looter. No longer sold on steam.
- Released
- Size
- 1.0 KB
- Downloads
- 262
- Check
- Verified
- SHA-256
- 97e76e11c7e4dbf82e9fa3d55d35aa69e19c72fc70e8c2eb832f91960e6f5434
Files 1
| Path | Size |
|---|---|
| handler.js | 1.8 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Tue Mar 31 2020 01:12:55 GMT+0000 (UTC).
Hub.Handler.Id = "Cxxb3GoLdyKxDNnvg";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "OTWD-Win64-Shipping.exe";
Game.SteamID = "717690";
Game.GUID = "OVERKILL's The Walking Dead";
Game.GameName = "OVERKILL's The Walking Dead";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "OTWD\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.LauncherExe = "";
Game.SupportsPositioning = true;
Game.Hook.CustomDllEnabled = false;
Game.Hook.ForceFocusWindowName = "OVERKILL's The Walking Dead";
Game.Hook.ForceFocus = false;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.PauseBetweenStarts = 30;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.HideTaskbar = true;
Game.UserProfileConfigPath = "AppData\\Local\\OTWD\\Saved\\Config\\WindowsNoEditor";
Game.UserProfileSavePath = "AppData\\Local\\OTWD\\Saved\\SaveGames";
Game.UseNucleusEnvironment = true;
Game.Description =
"Works best with two player horizontal split (may not be able to select first mission on vertical). Use Goldberg Overlay (Shift+Tab) to invite and join other players. While navigating menus, thumbstick/cursor is shared between screens but in-game controls are independent.";
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
};