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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Party Bots · handler “Party Bots”

Version 1 (current)

Release notes

release

Released
Size
2.1 KB
Downloads
30
Check
Verified
SHA-256
0eb4bd9da3afbcf2ac53cd172de3d44d831b561a136badcbd95c9ba10ac77e5e
Download v1 (.nc)All versions

Files 1

PathSize
handler.js5.3 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Mon Aug 25 2025 18:59:23 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "dE3oSZ9SojarjsasB";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.FileSymlinkCopyInstead = ["globalgamemanagers"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.KeepSymLinkOnExit = false;
Game.ExecutableName = "Party Bots.exe";
Game.SteamID = "1859860";
Game.GUID = "Party Bots";
Game.GameName = "Party Bots";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Party Bots";
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "The game has no controller support in the menus, use your mouse (press ESC if your mouse is locked by another instance)\n\nIf you have keyboard/mouse player alt+tab to their screen to play\n\nGo to the multiplayer PC and create a lobby, dont make it friends only\n\nRecommended that you add custom resolutions to all your monitors from your AMD/Nvidia/Intel panel (for example if you are using a monitor resolution of 1920x1080 add custom resolutions like 1920x540, 960x1080, 960x540, etc.)\n\nIf you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 10;

Game.SupportsKeyboard = true;
Game.UseGoldberg = true;
Game.SetWindowHookStart = true;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 10000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.Play = function() {
  var Args = (Context.Args = " -screen-fullscreen 0 -screen-width " + Context.Width + " -screen-height " + Context.Height);

  Context.StartArguments = Args;

  var fillPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Party Bots_Data\\globalgamemanagers";

  var base = Context.Nickname;
  var og_Path = "Party Bots";
  // Create newPath by rearranging characters from base
  var newPath = og_Path.substring(0, og_Path.length - 3) + base.charAt(0) + base.charAt(base.length - 1) + base.length;

  // Ensure newPath is at least as long as og_Path
  if (newPath.length < og_Path.length) {
    while (newPath.length < og_Path.length) {
      newPath += base.charAt(base.length - 1);
    }
  } else if (og_Path.length < newPath.length) {
    // Ensure og_Path is at least 3 characters long
    newPath = newPath.substring(0, og_Path.length);
  }

  Context.PatchFile(fillPath, fillPath, og_Path, newPath);

  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\" + newPath, "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\" + newPath, "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\" + newPath, "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\" + newPath, "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);
};