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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Payday 2 · handler “PAYDAY2”

Version 1

Release notes

First Release

Released
Size
962 B
Downloads
330
Check
Verified
SHA-256
84e690da1cb70e1b5120e760a0d792594e3456b552ab8f83ae6bc7a32a8faa44
Download v1 (.nc)All versions

Files 1

PathSize
handler.js1.9 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Tue Mar 17 2020 03:36:37 GMT+0000 (UTC).
Hub.Handler.Id = "o8ixYAJ9Q382LJfLB";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.KillMutex = ["Overkill Engine Game"];
Game.FileSymlinkExclusions = [
  //"steam_api.dll",
  //"steam_appid.txt",
  "xinput1_3.dll"
];
Game.NeedsSteamEmulation = true;
Game.UseGoldberg = false;
Game.UseSteamStubDRMPatcher = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "payday2_win32_release.exe";
Game.SteamID = "218620";
Game.GUID = "PAYDAY 2";
Game.GameName = "PAYDAY 2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.StartArguments = "-skip_intro";
Game.HideTaskbar = false;
Game.KillMutexType = "Event";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "PAYDAY 2";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = false;
Game.KeyboardPlayerFirst = true;
Game.PauseBetweenStarts = 25;

Game.Play = function() {
  var path = "%USERPROFILE%\\AppData\\Local\\PAYDAY 2\\renderer_settings.xml";
  Context.ChangeXmlAttributeValue(path, "//d3d_device", "resolution", Context.Width + " " + Context.Height);
  Context.ChangeXmlAttributeValue(path, "//d3d_device", "windowed", "true");

  if (Player.IsKeyboardPlayer) {
    Context.Hook.BlockMouseEvents = "False";
    Context.Hook.BlockKeyboardEvents = "False";
    Context.Hook.BlockInputEvents = "False";
    Context.Hook.ForceFocus = "False";
  } else {
    Context.Hook.BlockMouseEvents = "True";
    Context.Hook.BlockKeyboardEvents = "True";
    Context.Hook.BlockInputEvents = "True";
    Context.Hook.ForceFocus = "True";
  }
};