Payday 2 · handler “PAYDAY2”
Version 5
Release notes
groups.
- Released
- Size
- 1.1 KB
- Downloads
- 1,103
- Check
- Verified
- SHA-256
- 2e2d3ce91583f75daad52d2b2c4f3e31fc21384f3e0c6177bf635dd9d0dd6dda
Files 1
| Path | Size |
|---|---|
| handler.js | 2.1 KB |
handler.js
Plain textHub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Mon Feb 08 2021 23:26:43 GMT+0000 (UTC).
Hub.Handler.Id = "o8ixYAJ9Q382LJfLB";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.KillMutex = ["Overkill Engine Game"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "xinput1_3.dll", "winmm.dll"];
Game.KillMutexType = "Event";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseSteamStubDRMPatcher = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "payday2_win32_release.exe";
Game.SteamID = "218620";
Game.GUID = "PAYDAY 2";
Game.GameName = "PAYDAY 2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.StartArguments = "-skip_intro";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "PAYDAY 2";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = false;
Game.KeyboardPlayerFirst = true;
Game.UserProfileSavePath = "AppData\\Local\\PAYDAY 2\\saves";
Game.PauseBetweenStarts = 25;
Game.Play = function() {
var path = "%USERPROFILE%\\AppData\\Local\\PAYDAY 2\\renderer_settings.xml";
Context.ChangeXmlAttributeValue(path, "//d3d_device", "resolution", Context.Width + " " + Context.Height);
Context.ChangeXmlAttributeValue(path, "//d3d_device", "windowed", "true");
Context.ChangeXmlAttributeValue(path, "//d3d_device", "aspect_ratio", Context.AspectRatioDecimal);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var groups = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\subscribed_groups.txt";
var lines = ["103582791433980119", "103582791438562929", "103582791441335905", "103582791460014708"];
Context.WriteTextFile(groups, lines);
};