Payday 2 · handler “PAYDAY2”
Version 7
Release notes
Fix?
- Released
- Size
- 1.2 KB
- Downloads
- 775
- Check
- Verified
- SHA-256
- f4459873f86d9507a2ab0fa81dcb653bd9fe434337886cefdebfed8e6223d3fa
Files 1
| Path | Size |
|---|---|
| handler.js | 2.3 KB |
handler.js
Plain textHub.Handler.Version = 7; // Released at https://hub.splitscreen.me/ on Sat Dec 04 2021 02:04:10 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "o8ixYAJ9Q382LJfLB";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.KillMutex = ["Overkill Engine Game"];
Game.FileSymlinkExclusions = [
//"steam_api.dll",
"steam_appid.txt",
"winmm.dll",
"xinput1_3.dll"
];
Game.KillMutexType = "Event";
Game.NeedsSteamEmulation = true;
Game.UseGoldberg = false;
Game.UseSteamStubDRMPatcher = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "payday2_win32_release.exe";
Game.SteamID = "218620";
Game.GUID = "PAYDAY 2";
Game.GameName = "PAYDAY 2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.StartArguments = "-skip_intro";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "PAYDAY 2";
Game.FakeFocus = true;
Game.FakeFocusInterval = 40000;
Game.SendFakeFocusMsg = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.UserProfileSavePath = "AppData\\Local\\PAYDAY 2\\saves";
Game.PauseBetweenStarts = 25;
Game.Play = function() {
var path = "%USERPROFILE%\\AppData\\Local\\PAYDAY 2\\renderer_settings.xml";
Context.ChangeXmlAttributeValue(path, "//d3d_device", "resolution", Context.Width + " " + Context.Height);
Context.ChangeXmlAttributeValue(path, "//d3d_device", "windowed", "true");
Context.ChangeXmlAttributeValue(path, "//d3d_device", "aspect_ratio", Context.AspectRatioDecimal);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var groups = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\subscribed_groups.txt";
var lines = ["103582791433980119", "103582791435633447", "103582791441335905", "103582791438562929", "103582791460014708"];
Context.WriteTextFile(groups, lines);
if (Context.HasKeyboardPlayer == true) {
} else {
Game.SetForegroundWindowElsewhere = true;
}
};