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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

PewPew Live · handler “PewPew Live”

Version 1 (current)

Release notes

release

Released
Size
2.4 MB
Downloads
24
Check
Verified
SHA-256
b6b74ed26d061d59547ad951945a16b5ffbb03dc180d00cb56f7e69c787b3741
Download v1 (.nc)All versions

Files 7

PathSize
Pewpew Live/steam_api64.dll7.0 MB
Pewpew Live/steam_settings/configs.app.ini1.1 KB
Pewpew Live/steam_settings/configs.main.ini6.9 KB
Pewpew Live/steam_settings/configs.overlay.ini4.7 KB
Pewpew Live/steam_settings/configs.user.ini1.6 KB
Pewpew Live/steam_settings/steam_appid.txt7 B
handler.js2.0 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat May 02 2026 23:31:58 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "sDfmGMPatCviho6Lh";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

Game.FileSymlinkExclusions = ["steam_api64.dll", "SDL2.dll"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "pewpew-live.exe";
Game.SteamID = "2074980";
Game.GUID = "PewPew Live";
Game.GameName = "PewPew Live";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 2;
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "PewPew Live";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "IMPORTANT: On your main game, go into settings and make the game windowed. If you dont, when the game opens fullscreen while in nucleus go to settings and make it windowed there (if the instances arent resizing/repositing press CTRL+R).\n\nGo into multiplayer and use LAN to play together, DONT USE ONLINE.";
Game.PauseBetweenProcessGrab = 15;
Game.PauseBetweenStarts = 15;
Game.ResetWindows = true;
Game.SetWindowHookStart = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileSavePath = "AppData\\Roaming\\PewPew Live";
Game.Hook.SDL2Enabled = true;
Game.FakeFocus = true;
Game.HookFocus = true;

Game.Play = function() {
  Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));

  Context.Wait(1500);
  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);
};