PewPew Live · handler “PewPew Live”
Version 1 (current)
Release notes
release
- Released
- Size
- 2.4 MB
- Downloads
- 24
- Check
- Verified
- SHA-256
- b6b74ed26d061d59547ad951945a16b5ffbb03dc180d00cb56f7e69c787b3741
Files 7
| Path | Size |
|---|---|
| Pewpew Live/steam_api64.dll | 7.0 MB |
| Pewpew Live/steam_settings/configs.app.ini | 1.1 KB |
| Pewpew Live/steam_settings/configs.main.ini | 6.9 KB |
| Pewpew Live/steam_settings/configs.overlay.ini | 4.7 KB |
| Pewpew Live/steam_settings/configs.user.ini | 1.6 KB |
| Pewpew Live/steam_settings/steam_appid.txt | 7 B |
| handler.js | 2.0 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat May 02 2026 23:31:58 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "sDfmGMPatCviho6Lh";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";
Game.FileSymlinkExclusions = ["steam_api64.dll", "SDL2.dll"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "pewpew-live.exe";
Game.SteamID = "2074980";
Game.GUID = "PewPew Live";
Game.GameName = "PewPew Live";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 2;
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "PewPew Live";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
"IMPORTANT: On your main game, go into settings and make the game windowed. If you dont, when the game opens fullscreen while in nucleus go to settings and make it windowed there (if the instances arent resizing/repositing press CTRL+R).\n\nGo into multiplayer and use LAN to play together, DONT USE ONLINE.";
Game.PauseBetweenProcessGrab = 15;
Game.PauseBetweenStarts = 15;
Game.ResetWindows = true;
Game.SetWindowHookStart = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileSavePath = "AppData\\Roaming\\PewPew Live";
Game.Hook.SDL2Enabled = true;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.Play = function() {
Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));
Context.Wait(1500);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\configs.user.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
]);
};