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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Pilgrim · handler “Pilgrim”

Version 1 (current)

Release notes

First release.

Released
Size
1.0 MB
Downloads
622
Check
Verified
SHA-256
bdd3512ae31c13771fa70115c5a9852310ba73e017de4cc66a7112cdb3748d6b
Download v1 (.nc)All versions

Files 2

PathSize
handler.js11 KB
PILGRIM/steam_api64.dll2.4 MB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Dec 12 2024 05:43:07 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "2ny2vBCHeGLjtp5pM";
Hub.Maintainer.Name = "Zensuu";
Hub.Maintainer.Id = "sshRgms8c4xET4sCy";

Game.DirSymlinkExclusions = [
  "PILGRIM\\Binaries\\Win64",
  "Engine\\Plugins\\Marketplace\\SteamCorePro\\Source\\ThirdParty\\SteamLibrary\\redistributable_bin\\win64",
  "Engine\\Plugins\\Marketplace\\SteamCorePro\\Source\\ThirdParty\\SteamLibrary\\redistributable_bin\\win64\\!BAK"
];
Game.FileSymlinkExclusions = ["local_save.txt", "steam_api64.dll", "steam_appid.txt"];
Game.UseNucleusEnvironment = true;
Game.CreateSteamAppIdByExe = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.SteamID = "1836730";
Game.ExecutableName = "PILGRIM-Win64-Shipping.exe";
Game.GUID = "PILGRIM";
Game.GameName = "PILGRIM";
Game.BinariesFolder = "PILGRIM\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.MaxPlayersOneMonitor = 16;
Game.MaxPlayers = 999;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ToggleUnfocusOnInputsLock = true;
Game.HideTaskbar = true;
Game.RefreshWindowAfterStart = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "PILGRIM";
Game.HasDynamicWindowTitle = true;
Game.SupportsKeyboard = false;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.UserProfileConfigPath = "AppData\\Local\\PILGRIM\\Saved\\Config\\Windows";
Game.UserProfileSavePath = "AppData\\Local\\PILGRIM\\Saved\\SaveGames";
Game.UserProfileSavePathNoCopy = true;
Game.HandlerInterval = 100;
Game.Description =
  "Wait until all instances have resized, repositioned, and refreshed. Alt tab and use the mouse to navigate menus in the gamepad instances. Gamepads are not fully supported by this game yet so you need to unlock input and press I to access the inventory of each gamepad player.\n\nHost a public match with one instance and search game/join with the rest.\n\nAfter all gamepad players have joined, press END to lock input and grant control to all keyboard players.\n\nPress the END key again to unlock input. You can also use CTRL+Q to close Nucleus and all its instances.";
Game.PauseBetweenContextAndLaunch = 5;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 15;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = false;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = true;
Game.ProtoInput.SetWindowStyleHook = true;
Game.ProtoInput.SetWindowPosHook = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008];

Game.Play = function() {
  if (!Context.IsKeyboardPlayer) {
    Game.ProtoInput.DrawFakeCursor = false;
  }

  var savePath = (Context.SavePath =
    Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Plugins\\Marketplace\\SteamCorePro\\Source\\ThirdParty\\SteamLibrary\\redistributable_bin\\win64\\steam_api64.dll");
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steam_api64.dll");
  System.IO.File.Copy(savePkgOrigin, savePath, true);

  Context.StartArguments = "-AlwaysFocus -nosplash -ResX=" + Context.Width + " -ResY=" + Context.Height;

  var vidcfg = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
  Context.ModifySaveFile(vidcfg, vidcfg, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDynamicResolution", "false"),
    new Nucleus.IniSaveInfo("ScalabilityGroups", "sg.ResolutionQuality", "100.000000"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "FullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastConfirmedFullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "PreferredFullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "Option_ResolutionX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "Option_ResolutionY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "DesiredScreenWidth", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "DesiredScreenHeight", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedDesiredScreenWidth", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedDesiredScreenHeight", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDesiredScreenHeight", "true")
  ]);

  Game.ProtoInput.OnInputLocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);

      //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
      //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 0, true, true, false, false, false);

      System.Threading.Thread.Sleep(1000);

      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
    }
  };

  Game.ProtoInput.OnInputUnlocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);

      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
    }
  };
};