PixArk · handler “PixArk”
Version 5
Release notes
typos
- Released
- Size
- 2.9 KB
- Downloads
- 995
- Check
- Verified
- SHA-256
- d4049632ad0955d3c325ce0225bcc50db6ca12c8dcede46a8beac004b83cbc95
Files 1
| Path | Size |
|---|---|
| handler.js | 12 KB |
handler.js
Plain textHub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Sun Jan 30 2022 02:15:31 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "knYq25yuq4rLrJcq4";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = [
"Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv132\\Win64\\steam_settings\\mods",
"Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv132\\Win64",
"ShooterGame\\Binaries\\Win64",
"ShooterGame\\Saved\\Config\\WindowsNoEditor"
];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "steam_interfaces.txt", "xinput1_3.dll"];
Game.FileSymlinkCopyInstead = ["GameUserSettings.ini"];
Game.GameName = "PixARK";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "PixARK.exe";
Game.SteamID = "593600";
Game.GUID = "PixARK";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "ShooterGame\\Binaries\\Win64";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "PixARK";
Game.ResetWindows = true;
Game.SetWindowHook = true;
Game.RefreshWindowAfterStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.Description =
"Select multiplayer, host game, create/host a game in one instance and you can join in the others by selecting host game-join host game. If you use kb/mice after all the instances have launched, resized and positioned correctly, press the END key to lock the input for all instances to have their own cursor and get focus. You need to left click each mouse to make the emulated cursors appear after locking the input. If you are using gamepads press END until you are in-game to get focus. Press the END key again to unlock the input whe you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked. Reduce in-game graphics to improve performance.";
Game.PromptBetweenInstances = true;
Game.PauseBetweenProcessGrab = 10;
Game.PauseBetweenStarts = 40;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.FindWindowHook = false;
Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS.
Game.Play = function() {
Context.StartArguments = " -windowed -AlwaysFocus -nosplash" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\ShooterGame\\Saved\\Config\\WindowsNoEditor\\GameUserSettings.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("/Script/ShooterGame.ShooterGameUserSettings", "ResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/ShooterGame.ShooterGameUserSettings", "ResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/ShooterGame.ShooterGameUserSettings", "bUseDesktopResolutionForFullscreen", false),
new Nucleus.IniSaveInfo("/Script/ShooterGame.ShooterGameUserSettings", "FullscreenMode", "2")
]);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv132\\Win64\\steam_settings\\mods");
System.IO.Directory.CreateDirectory(filePath);
var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv132\\Win64\\steam_interfaces.txt";
var lines = [
"SteamClient017",
"SteamGameServer012",
"SteamGameServerStats001",
"SteamUser018",
"SteamFriends015",
"SteamUtils007",
"SteamMatchMaking009",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION011",
"STEAMAPPS_INTERFACE_VERSION007",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION012",
"STEAMSCREENSHOTS_INTERFACE_VERSION002",
"STEAMHTTP_INTERFACE_VERSION002",
"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001",
"STEAMUGC_INTERFACE_VERSION003",
"STEAMAPPLIST_INTERFACE_VERSION001",
"STEAMMUSIC_INTERFACE_VERSION001",
"STEAMMUSICREMOTE_INTERFACE_VERSION001",
"STEAMHTMLSURFACE_INTERFACE_VERSION_002",
"STEAMINVENTORY_INTERFACE_V001",
"STEAMVIDEO_INTERFACE_V001",
"STEAMCONTROLLER_INTERFACE_VERSION"
];
Context.WriteTextFile(interfaces, lines);
if (Context.HasKeyboardPlayer == true) {
Game.ProtoInput.RegisterRawInputHook = true;
} else {
Game.ProtoInput.RegisterRawInputHook = false;
}
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
// Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 35000, true, true, false, false, false);
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
}
};
};