Pixel Sand · handler “Pixel Sand”
Version 1 (current)
Release notes
release
- Released
- Size
- 1.0 KB
- Downloads
- 20
- Check
- Verified
- SHA-256
- f903a836c337e5daf06ee25b7fbe1e018ea73083218e7ea45a873421442f59b4
Files 1
| Path | Size |
|---|---|
| handler.js | 1.9 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Apr 26 2026 03:32:04 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "jPpfyzKwLrgn4yDHW";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";
Game.HandlerInterval = 500;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "PixelSandSteam.exe";
Game.GUID = "Pixel Sand";
Game.SteamID = "584880";
Game.GameName = "Pixel Sand";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.HideTaskbar = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Pixel Sand";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_4.dll", "xinput9_1_0.dll"];
Game.Description =
"IMPORTANT: Run your main game once fist. Go into multiplayer > type localhost in the IP field > Host, Use connect for other instances. Besides the infinite level, all others you will be a ghost.\n\nMultiplayer has 2 modes: On the infinite level you can interact with each other. On the campaign, players will be a ghost on the other players lobby (each player does their own level, no interaction)";
Game.PauseBetweenProcessGrab = 15;
Game.PauseBetweenStarts = 15;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.NeedsSteamEmulation = true;
Game.SetWindowHook = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "Documents\\PixelSand";
Game.UserProfileSavePath = "AppData\\Roaming\\SmartSteamEmu\\241720";
Game.SupportsKeyboard = true;
Game.Play = function() {
var cfgpath = Context.DocumentsPlayer + "PixelSand\\Options\\Options.space";
var dict = [Context.FindLineNumberInTextFile(cfgpath, " Screen =", Nucleus.SearchType.StartsWith) + "| Screen = [1]"];
Context.ReplaceLinesInTextFile(cfgpath, dict);
};