PixelJunk Nom Nom Galaxy · handler “NomNomGalaxy”
Version 1 (current)
Release notes
You guys should try this out!
- Released
- Size
- 1.2 KB
- Downloads
- 332
- Check
- Verified
- SHA-256
- b347d3b55ee2778e55a029ce114371904de6013908275872af6b113694586148
Files 1
| Path | Size |
|---|---|
| handler.js | 2.7 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Tue Nov 10 2020 07:35:07 GMT+0000 (UTC).
Hub.Handler.Id = "7ipY86Qec9q7QK7EG";
Hub.Maintainer.Name = "Ho_Mer";
Hub.Maintainer.Id = "2fsrPxkKsuNCKgrmR";
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt"];
Game.FileSymlinkCopyInstead = ["settings.dat"];
Game.GameName = "PixelJunk Nom Nom Galaxy";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "NomNomGalaxy.exe";
Game.SteamID = "226100";
Game.GUID = "Nom Nom Galaxy";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "PixelJunk� NomNom Galaxy";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = false;
Game.HookFocus = true;
Game.UserProfileSavePath = "AppData\\Roaming\\NomNomGalaxy";
Game.ResetWindows = true;
Game.RefreshWindowAfterStart = true;
Game.Description =
"SET your main game to windowed before running this. Use different profiles per instance. Create an online game in one instance and invite the other players. If you open an instance with keyboard set in the game options the first player as keyboard. This game has native splitscreen for 2 players max, with this script you can play 4 players local co-op.";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
var lines = [
"SteamClient016",
"SteamGameServer012",
"SteamGameServerStats001",
"SteamUser017",
"SteamFriends014",
"SteamUtils007",
"SteamMatchMaking009",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION011",
"STEAMAPPS_INTERFACE_VERSION006",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION012",
"STEAMSCREENSHOTS_INTERFACE_VERSION002",
"STEAMHTTP_INTERFACE_VERSION002",
"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001",
"STEAMUGC_INTERFACE_VERSION003",
"STEAMAPPLIST_INTERFACE_VERSION001",
"STEAMMUSIC_INTERFACE_VERSION001",
"STEAMMUSICREMOTE_INTERFACE_VERSION001",
"STEAMHTMLSURFACE_INTERFACE_VERSION_002",
"STEAMCONTROLLER_INTERFACE_VERSION"
];
Context.WriteTextFile(interfaces, lines);
};