Pogostuck: Rage With Your Friends · handler “Pogostuck”
Version 2
Release notes
fix for old version
- Released
- Size
- 945 KB
- Downloads
- 5
- Check
- Verified
- SHA-256
- de17602cd6c1312c36bfe28f39e9157b69bd77db865c034aa8f928c47fa7be7a
Files 2
| Path | Size |
|---|---|
| handler.js | 2.8 KB |
| Pogostuck/steamclient.dll | 2.1 MB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Wed Jan 26 2022 02:26:36 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "c3xvFYv35DPoeS26g";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.FileSymlinkExclusions = ["steam_appid.txt", "local_save.txt", "ColdClientLoader.ini", "steamclient64.dll", "steamclient.dll", "steamclient_loader.exe"];
Game.FileSymlinkCopyInstead = [
"steam_api.dll",
"acknex.dll",
"acknex.wdf",
"d3dcompiler_42.dll",
"d3dx9_30.dll",
"d3dx9_32.dll",
"d3dx9_42.dll",
"data.wrs",
"kuSound.dll",
"loca.wrs",
"map3Progress.pak",
"pogoMain.dll",
"pogoSound.dll",
"pogoXinput.dll",
"tex.wrs"
];
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergExperimentalSteamClient = true;
Game.GoldbergNoLocalSave = true;
Game.SupportsKeyboard = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.HardlinkGame = false;
Game.HardcopyGame = false;
Game.ExecutableName = "Pogostuck.exe";
Game.SteamID = "688130";
Game.GUID = "Pogostuck";
Game.GameName = "Pogostuck: Rage With Your Friends";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Pogostuck";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.RefreshWindowAfterStart = true;
Game.UserProfileConfigPath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\688130\\remote";
Game.Description =
"CLOSE Steam completely before running this. Select a map and after it starts then the other players select the same map and you will join automatically. Only working with legit Steam version.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var appid = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\steam_appid.txt";
var lines = ["688130"];
Context.WriteTextFile(appid, lines);
var nolay = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\disable_overlay.txt";
var lines = [""];
Context.WriteTextFile(nolay, lines);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steamclient.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steamclient.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
};