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Pogostuck: Rage With Your Friends · handler “Pogostuck”

Version 2

Release notes

fix for old version

Released
Size
945 KB
Downloads
5
Check
Verified
SHA-256
de17602cd6c1312c36bfe28f39e9157b69bd77db865c034aa8f928c47fa7be7a
Download v2 (.nc)All versions

Files 2

PathSize
handler.js2.8 KB
Pogostuck/steamclient.dll2.1 MB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Wed Jan 26 2022 02:26:36 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "c3xvFYv35DPoeS26g";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.FileSymlinkExclusions = ["steam_appid.txt", "local_save.txt", "ColdClientLoader.ini", "steamclient64.dll", "steamclient.dll", "steamclient_loader.exe"];
Game.FileSymlinkCopyInstead = [
  "steam_api.dll",
  "acknex.dll",
  "acknex.wdf",
  "d3dcompiler_42.dll",
  "d3dx9_30.dll",
  "d3dx9_32.dll",
  "d3dx9_42.dll",
  "data.wrs",
  "kuSound.dll",
  "loca.wrs",
  "map3Progress.pak",
  "pogoMain.dll",
  "pogoSound.dll",
  "pogoXinput.dll",
  "tex.wrs"
];
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergExperimentalSteamClient = true;
Game.GoldbergNoLocalSave = true;
Game.SupportsKeyboard = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.HardlinkGame = false;
Game.HardcopyGame = false;
Game.ExecutableName = "Pogostuck.exe";
Game.SteamID = "688130";
Game.GUID = "Pogostuck";
Game.GameName = "Pogostuck: Rage With Your Friends";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Pogostuck";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.RefreshWindowAfterStart = true;
Game.UserProfileConfigPath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\688130\\remote";
Game.Description =
  "CLOSE Steam completely before running this. Select a map and after it starts then the other players select the same map and you will join automatically. Only working with legit Steam version.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 30;

Game.Play = function() {
  var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
  System.IO.Directory.CreateDirectory(filePath);

  var appid = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\steam_appid.txt";
  var lines = ["688130"];
  Context.WriteTextFile(appid, lines);

  var nolay = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\disable_overlay.txt";
  var lines = [""];
  Context.WriteTextFile(nolay, lines);

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steamclient.dll");
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steamclient.dll");
  System.IO.File.Copy(savePkgOrigin, savePath, true);
};