Project CARS 2 · handler “Project CARS 2”
Version 1 (current)
Release notes
First version
- Released
- Size
- 1.9 MB
- Downloads
- 1,920
- Check
- Verified
- SHA-256
- 58dfbb477e1f99ab917b2b1e631dfb7ed94d60e3506d8e7af86d826320918db9
Files 6
| Path | Size |
|---|---|
| handler.js | 6.7 KB |
| PCARS2/ColdClientLoader.ini | 207 B |
| PCARS2/Readme.txt | 488 B |
| PCARS2/steamclient.dll | 1.9 MB |
| PCARS2/steamclient64.dll | 2.5 MB |
| PCARS2/steamclient_loader.exe | 97 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Wed Nov 11 2020 20:36:32 GMT+0000 (UTC).
Hub.Handler.Id = "wBoFNbpztQbm7fAij";
Hub.Maintainer.Name = "PoundlandBacon";
Hub.Maintainer.Id = "AdiAjSyfZPMvu3a4M";
var answers = ["60", "45", "30", "120", "144", "240", "300"];
var answers1 = [
"-",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"13",
"14",
"15",
"16",
"17",
"18",
"19",
"20",
"21",
"22",
"23",
"24",
"25",
"26",
"27",
"28",
"29",
"30",
"31",
"32"
];
Game.AddOption("Select the FPS Cap the game will use", "", "Fps", answers);
Game.AddOption("PC-ID", "If you are playing with other PCs in LAN, be sure to have different IDs", "Id", answers1);
Game.KillMutex = ["Project CARS 2"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_api.dll", "steam_appid.txt"];
Game.GameName = "Project CARS 2";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.KeepSymLinkOnExit = false;
Game.SymlinkGame = true;
Game.FileSymlinkCopyInstead = ["steam_api64.dll", "steam_api.dll"];
Game.SupportsKeyboard = false;
Game.ExecutableName = "pCARS2AVX.exe";
Game.LauncherExe = "steamclient_loader.exe";
Game.LauncherExeIgnoreFileCheck = true;
Game.SteamID = "378860";
Game.GUID = "ProjectCARS2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
//Game.GoldbergExperimentalSteamClient = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Project CARS 2";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["XInput9_1_0.dll"];
Game.HookFocus = true;
Game.BlockRawInput = true;
Game.SetWindowHook = true;
Game.PreventWindowDeactivation = true;
Game.PauseBetweenStarts = 30;
Game.UseSteamStubDRMPatcher = true;
Game.SteamStubDRMPatcherArch = "64";
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "\\Documents\\Project CARS 2";
Game.SetForegroundWindowElsewhere = true;
Game.Play = function() {
var savePkgOrigin = System.IO.Path.Combine(Context.RootInstallFolder, "steam_api64.dll");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_api64.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePkgOrigin = System.IO.Path.Combine(Context.RootInstallFolder, "steam_api.dll");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_api.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "ColdClientLoader.ini");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\ColdClientLoader.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steamclient64.dll");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steamclient64.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steamclient.dll");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steamclient.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steamclient_loader.exe");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steamclient_loader.exe");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var fps = Context.Options["Fps"];
var cfgFilePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\ColdClientLoader.ini";
Context.ReplaceLinesInTextFile(
cfgFilePath,
[
"1|#My own modified version of ColdClientLoader originally by Rat431",
"2|[SteamClient]",
"3|Exe=pCARS2AVX.exe",
"4|ExeRunDir=" + Context.GetFolder(Nucleus.Folder.InstancedGameFolder),
"5|ExeCommandLine= -novr -windowed -fpscap " + fps + " -windowsize " + Context.Width + "," + Context.Height,
"6|AppId=378860"
],
"utf-8"
);
var id = Context.Options["Id"];
if (id != "-") {
Game.GoldbergIgnoreFileCheck = true;
Game.GoldbergWriteSteamIDAndAccounts = false;
if (!System.IO.Directory.Exists(Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings")) {
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings");
System.IO.Directory.CreateDirectory(filePath);
}
var Account = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings\\account_name.txt";
var Nick = [Player.Nickname];
Context.WriteTextFile(Account, Nick);
var idF = 33 * id + Context.PlayerID;
if (id < 3) {
var UserID = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings\\user_steam_id.txt";
var IdNumber = ["765611987335000" + idF];
Context.WriteTextFile(UserID, IdNumber);
}
if (id == 3 && Context.PlayerID == 0) {
var UserID = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings\\user_steam_id.txt";
var IdNumber = ["765611987335000" + idF];
Context.WriteTextFile(UserID, IdNumber);
}
if (id == 3 && Context.PlayerID > 0) {
var UserID = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings\\user_steam_id.txt";
var IdNumber = ["76561198733500" + idF];
Context.WriteTextFile(UserID, IdNumber);
}
if (id > 3 && id < 30) {
var UserID = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings\\user_steam_id.txt";
var IdNumber = ["76561198733500" + idF];
Context.WriteTextFile(UserID, IdNumber);
}
if (id == 30 && Context.PlayerID < 11) {
var UserID = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings\\user_steam_id.txt";
var IdNumber = ["76561198733500" + idF];
Context.WriteTextFile(UserID, IdNumber);
}
if (id == 30 && Context.PlayerID > 10) {
var UserID = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings\\user_steam_id.txt";
var IdNumber = ["7656119873350" + idF];
Context.WriteTextFile(UserID, IdNumber);
}
if (id > 30) {
var UserID = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Settings\\user_steam_id.txt";
var IdNumber = ["7656119873350" + idF];
Context.WriteTextFile(UserID, IdNumber);
}
}
};