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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Pure · handler “Pure (ATV Racing)”

Version 1

Release notes

Launch the game before running via NucleusCoop and set the display to Windowed. If you want to avoid screen stretching, you need to create custom resolutions in your nVidia (or other) control panel and set those in-game in each instance.

Released
Size
958 B
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0
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Unverified
SHA-256
d5eaa3e0a14811944114feed33662d46a8aa47d0cc121f8635e060cf095233c8
Download v1 (.nc)All versions

Files 1

PathSize
handler.js1.7 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Jun 13 2020 15:21:14 GMT+0000 (UTC).
Hub.Handler.Id = "P9MoAXvaNQzFEGvNa";
Hub.Maintainer.Name = "LineOf7s";
Hub.Maintainer.Id = "zYddaTLp6ucHDooMz";

Game.KillMutex = ["DISNEYATVPUREPC"];
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.UseNucleusEnvironment = true;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "pure.exe";
Game.SteamID = "322600";
Game.GUID = "Pure";
Game.GameName = "Pure";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.UserProfileConfigPath = "%APPDATA%\\Disney Interactive Studios\\Pure";
Game.UserProfileSavePath = "%APPDATA%\\Disney Interactive Studios\\Pure";
Game.Description =
  "Launch the game before running via NucleusCoop and set the display to Windowed.  If you want to avoid screen stretching, you need to create custom resolutions in your nVidia (or other) control panel and set those in-game in each instance.";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "PURE";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.UseDevReorder = true;
Game.Hook.UseAlpha8CustomDll = true;
Game.Hook.CustomDllEnabled = true;
Game.UseX360ce = false;
Game.XboxOneControllerFix = true;
Game.Hook.BlockKeyboardEvents = false;
Game.Hook.BlockMouseEvents = true;
Game.Hook.BlockInputEvents = true;
Game.PauseBetweenStarts = 10;

Game.Play = function() {
  var txtPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\save_puresave.dat";
};