Pure · handler “Pure (ATV Racing)”
Version 1
Release notes
Launch the game before running via NucleusCoop and set the display to Windowed. If you want to avoid screen stretching, you need to create custom resolutions in your nVidia (or other) control panel and set those in-game in each instance.
- Released
- Size
- 958 B
- Downloads
- 0
- Check
- Unverified
- SHA-256
- d5eaa3e0a14811944114feed33662d46a8aa47d0cc121f8635e060cf095233c8
Files 1
| Path | Size |
|---|---|
| handler.js | 1.7 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Jun 13 2020 15:21:14 GMT+0000 (UTC).
Hub.Handler.Id = "P9MoAXvaNQzFEGvNa";
Hub.Maintainer.Name = "LineOf7s";
Hub.Maintainer.Id = "zYddaTLp6ucHDooMz";
Game.KillMutex = ["DISNEYATVPUREPC"];
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.UseNucleusEnvironment = true;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "pure.exe";
Game.SteamID = "322600";
Game.GUID = "Pure";
Game.GameName = "Pure";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.UserProfileConfigPath = "%APPDATA%\\Disney Interactive Studios\\Pure";
Game.UserProfileSavePath = "%APPDATA%\\Disney Interactive Studios\\Pure";
Game.Description =
"Launch the game before running via NucleusCoop and set the display to Windowed. If you want to avoid screen stretching, you need to create custom resolutions in your nVidia (or other) control panel and set those in-game in each instance.";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "PURE";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.UseDevReorder = true;
Game.Hook.UseAlpha8CustomDll = true;
Game.Hook.CustomDllEnabled = true;
Game.UseX360ce = false;
Game.XboxOneControllerFix = true;
Game.Hook.BlockKeyboardEvents = false;
Game.Hook.BlockMouseEvents = true;
Game.Hook.BlockInputEvents = true;
Game.PauseBetweenStarts = 10;
Game.Play = function() {
var txtPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\save_puresave.dat";
};