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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Pure · handler “Pure (ATV Racing)”

Version 2

Release notes

Launch the game before running via NucleusCoop and set the display to Windowed. Connect the instances via LAN. If you want to avoid screen stretching you need to create custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540 etc.) and set those in-game in each instance. Each instance has its own save, you can access these saves in the app, after the first launch click game options/open user profile save path in the UI.

Released
Size
948 B
Downloads
88
Check
Unverified
SHA-256
e958e5321e441c3738975883ef8d66792655dd71301986be6306e2c276a6da53
Download v2 (.nc)All versions

Files 1

PathSize
handler.js1.6 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Sun Jun 14 2020 06:27:38 GMT+0000 (UTC).
Hub.Handler.Id = "P9MoAXvaNQzFEGvNa";
Hub.Maintainer.Name = "LineOf7s";
Hub.Maintainer.Id = "zYddaTLp6ucHDooMz";

Game.ExecutableContext = ["binkw32.dll"];
Game.KillMutex = ["DISNEYATVPUREPC"];
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.UseNucleusEnvironment = true;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "pure.exe";
Game.SteamID = "322600";
Game.GUID = "Pure";
Game.GameName = "Pure";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "PURE";
Game.Hook.DInputEnabled = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.UseDevReorder = true;
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Disney Interactive Studios\\Pure";
Game.Description =
  "Launch the game before running via NucleusCoop and set the display to Windowed. Connect the instances via LAN. If you want to avoid screen stretching you need to create custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540 etc.) and set those in-game in each instance. Each instance has its own save, you can access these saves in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenStarts = 20;