Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Remnant: From the Ashes · handler “Remnant”

Version 6

Release notes

Epic emu lines, js only now.

Released
Size
1.1 KB
Downloads
428
Check
Verified
SHA-256
20faf093a1738853bebaff53cc9fa20fe42fbc959af108fa4c95881596bd69ef
Download v6 (.nc)All versions

Files 1

PathSize
handler.js2.1 KB

handler.js

Plain text
Hub.Handler.Version = 6; // Released at https://hub.splitscreen.me/ on Fri Mar 19 2021 22:12:39 GMT+0000 (UTC).
Hub.Handler.Id = "i2Er3L8TMs68hYWQC";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "Remnant\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "winmm.dll", "EOSSDK-Win64-Shipping.dll"];
Game.GameName = "Remnant: From the Ashes";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "remnant-win64-shipping.exe";
Game.SteamID = "617290";
Game.GUID = "Remnant From the Ashes";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Remnant\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseNemirtingasEpicEmu = true;
Game.EpicEmuArgs = true;
Game.UseSteamStubDRMPatcher = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Remnant";
Game.FakeFocus = false;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UserProfileSavePath = "AppData\\Local\\Remnant\\Saved\\SaveGames";
Game.UserProfileSavePathNoCopy = false;
Game.Description =
  "Start a public game in one instance and join in the others using quickplay. Each instance has its own saves that are copies of your original ones, so your original saves will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenStarts = 30;

Game.Play = function() {
  var Args = (Context.Args = " -windowed " + " -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;
};