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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Remnant: From the Ashes · handler “Remnant”

Version 7

Release notes

resizing and opening fixes

Released
Size
1.4 KB
Downloads
1,492
Check
Verified
SHA-256
0796c2a5d848a9fcec34a18416cffea13990660693594ee11085cc4c3fac2f97
Download v7 (.nc)All versions

Files 1

PathSize
handler.js3.5 KB

handler.js

Plain text
Hub.Handler.Version = 7; // Released at https://hub.splitscreen.me/ on Sun Jun 06 2021 18:42:58 GMT+0000 (UTC).
Hub.Handler.Id = "i2Er3L8TMs68hYWQC";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "Remnant\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "winmm.dll", "EOSSDK-Win64-Shipping.dll"];
Game.GameName = "Remnant: From the Ashes";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "remnant-win64-shipping.exe";
Game.SteamID = "617290";
Game.GUID = "Remnant From the Ashes";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Remnant\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.UseNemirtingasEpicEmu = true;
Game.EpicEmuArgs = true;
Game.CreateSteamAppIdByExe = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Remnant";
Game.FakeFocus = false;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.RefreshWindowAfterStart = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UserProfileSavePath = "AppData\\Local\\Remnant\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\Remnant\\Saved\\Config\\WindowsNoEditor";
Game.UserProfileSavePathNoCopy = false;
Game.UserProfileConfigPathNoCopy = false;
Game.Description =
  "Start a public game in one instance and join in the others using quickplay. Each instance has its own saves that are copies of your original ones, so your original saves will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI. Create custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540, 1920x540 etc.) so the game can see and use them. Launch with Steam open if you have the steam version.";
Game.PauseBetweenStarts = 30;

Game.Play = function() {
  Context.StartArguments = "-windowed -AlwaysFocus -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height;

  var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "bUseDynamicResolution", "False"),
    new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "ResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "LastUserConfirmedResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "LastUserConfirmedResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "FullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "DesiredScreenWidth", Context.Width),
    new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "DesiredScreenHeight", Context.Height)
  ]);
};