Remnant: From the Ashes · handler “Remnant”
Version 7
Release notes
resizing and opening fixes
- Released
- Size
- 1.4 KB
- Downloads
- 1,492
- Check
- Verified
- SHA-256
- 0796c2a5d848a9fcec34a18416cffea13990660693594ee11085cc4c3fac2f97
Files 1
| Path | Size |
|---|---|
| handler.js | 3.5 KB |
handler.js
Plain textHub.Handler.Version = 7; // Released at https://hub.splitscreen.me/ on Sun Jun 06 2021 18:42:58 GMT+0000 (UTC).
Hub.Handler.Id = "i2Er3L8TMs68hYWQC";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "Remnant\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "winmm.dll", "EOSSDK-Win64-Shipping.dll"];
Game.GameName = "Remnant: From the Ashes";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "remnant-win64-shipping.exe";
Game.SteamID = "617290";
Game.GUID = "Remnant From the Ashes";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Remnant\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.UseNemirtingasEpicEmu = true;
Game.EpicEmuArgs = true;
Game.CreateSteamAppIdByExe = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Remnant";
Game.FakeFocus = false;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.RefreshWindowAfterStart = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UserProfileSavePath = "AppData\\Local\\Remnant\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\Remnant\\Saved\\Config\\WindowsNoEditor";
Game.UserProfileSavePathNoCopy = false;
Game.UserProfileConfigPathNoCopy = false;
Game.Description =
"Start a public game in one instance and join in the others using quickplay. Each instance has its own saves that are copies of your original ones, so your original saves will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI. Create custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540, 1920x540 etc.) so the game can see and use them. Launch with Steam open if you have the steam version.";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
Context.StartArguments = "-windowed -AlwaysFocus -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height;
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "bUseDynamicResolution", "False"),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "ResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "ResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "LastUserConfirmedResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "LastUserConfirmedResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "FullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "DesiredScreenWidth", Context.Width),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "DesiredScreenHeight", Context.Height)
]);
};