Remnant: From the Ashes · handler “Remnant”
Version 8
Release notes
Nucleus 2.0 fixes
- Released
- Size
- 1.5 KB
- Downloads
- 293
- Check
- Verified
- SHA-256
- 27075b7868be0ee2498a62bdefe130a8cdb2720dfe6df166762f713a2b371b89
Files 1
| Path | Size |
|---|---|
| handler.js | 3.7 KB |
handler.js
Plain textHub.Handler.Version = 8; // Released at https://hub.splitscreen.me/ on Tue Mar 01 2022 17:28:07 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "i2Er3L8TMs68hYWQC";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "Remnant\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "winmm.dll", "EOSSDK-Win64-Shipping.dll"];
Game.GameName = "Remnant: From the Ashes";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "Remnant-Win64-Shipping.exe";
Game.SteamID = "617290";
Game.GUID = "Remnant From the Ashes";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Remnant\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.UseNemirtingasEpicEmu = true;
Game.EpicEmuArgs = false;
Game.CreateSteamAppIdByExe = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Remnant";
Game.FakeFocus = false;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.RefreshWindowAfterStart = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UserProfileSavePath = "AppData\\Local\\Remnant\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\Remnant\\Saved\\Config\\WindowsNoEditor";
Game.UserProfileSavePathNoCopy = false;
Game.UserProfileConfigPathNoCopy = false;
Game.Description =
"Start a public game in one instance and join in the others using quickplay. Each instance has its own saves that are copies of your original ones, so your original saves will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI. Create custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540, 1920x540 etc.) so the game can see and use them. Launch with Steam open if you have the Steam version.";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
Context.StartArguments = " -windowed -AlwaysFocus -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height;
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "bUseDynamicResolution", "False"),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "ResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "ResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "LastUserConfirmedResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "LastUserConfirmedResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "FullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "DesiredScreenWidth", Context.Width),
new Nucleus.IniSaveInfo("/Script/GunfireRuntime.GameUserSettingsGunfire", "DesiredScreenHeight", Context.Height)
]);
if (!System.IO.File.Exists(Context.OrigRootFolder + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64\\steam_api64.dll")) {
Game.UseGoldberg = false;
} else {
}
};