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Resident Evil 5 · handler “Resident Evil 5”

Version 4

Release notes

keyboard fixes and notes

Released
Size
1.7 KB
Downloads
9
Check
Unverified
SHA-256
d4d16425af9b8f0d04485234610ae169d57a88d5c219d2429645beb30f6c087a
Download v4 (.nc)All versions

Files 1

PathSize
handler.js4.0 KB

handler.js

Plain text
Hub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Sat Mar 07 2020 02:52:01 GMT+0000 (UTC).
Hub.Handler.Id = "q926yWzpZZNiv7Cck";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "XInput1_3.dll"];
Game.KillMutex = ["sBioMain"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "re5dx9.exe";
Game.SteamID = "21690";
Game.GUID = "Resident Evil 5";
Game.GameName = "Resident Evil 5";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "RESIDENT EVIL 5";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PreventWindowDeactivation = true;
Game.HookFocus = true;
Game.UserProfileConfigPath = "Documents\\CAPCOM\\RESIDENT EVIL 5";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\21690\\remote";
Game.PlayerSteamIDs = ["76561198134585131", "76561198131394153", "76561198011792067", "76561198043762785"];
//Game.FlawlessWidescreen = "ResidentEvil5";
Game.Description =
  "If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have its own cursor. Press the END key again to unlock the input. Comment back in the Flawless Widescreen line in the script if you want to fix the stretching when using custom resolutions.";
Game.PauseBetweenStarts = 25;

Game.SupportsMultipleKeyboardsAndMice = true;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = true;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = true;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;

Game.Play = function() {
  var VideoConfig = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\config.ini";
  Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("DISPLAY", "FullScreen", "OFF"),
    new Nucleus.IniSaveInfo("Window", "MainX", Context.Width),
    new Nucleus.IniSaveInfo("Window", "MainY", Context.Height),
    new Nucleus.IniSaveInfo("DISPLAY", "AdjustAspect", "ON"),
    new Nucleus.IniSaveInfo("DISPLAY", "resolution", Context.Width + "x" + Context.Height)
  ]);

  var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
  var lines = [
    "SteamClient015",
    "SteamGameServer012",
    "SteamGameServerStats001",
    "SteamUser017",
    "SteamFriends014",
    "SteamUtils007",
    "SteamMatchMaking009",
    "SteamMatchMakingServers002",
    "STEAMUSERSTATS_INTERFACE_VERSION011",
    "STEAMAPPS_INTERFACE_VERSION006",
    "SteamNetworking005",
    "STEAMREMOTESTORAGE_INTERFACE_VERSION012",
    "STEAMSCREENSHOTS_INTERFACE_VERSION002",
    "STEAMHTTP_INTERFACE_VERSION002",
    "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001",
    "STEAMUGC_INTERFACE_VERSION002",
    "STEAMAPPLIST_INTERFACE_VERSION001",
    "STEAMMUSIC_INTERFACE_VERSION001",
    "STEAMMUSICREMOTE_INTERFACE_VERSION001",
    "STEAMCONTROLLER_INTERFACE_VERSION"
  ];

  Context.WriteTextFile(autoExec, lines);
};