Resident Evil 6 · handler “ResidentEvil6”
Version 1
Release notes
First Release
- Released
- Size
- 1.2 KB
- Downloads
- 2,112
- Check
- Verified
- SHA-256
- ee3f3d878065703c690434f1c238f229b096b258b97510d27bf42996c7e605d3
Files 1
| Path | Size |
|---|---|
| handler.js | 2.5 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Feb 13 2020 06:45:24 GMT+0000 (UTC).
Hub.Handler.Id = "EBh2WSW2hhwP3etSq";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "XInput1_3.dll"];
Game.KillMutex = ["sBioMain"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "bh6.exe";
Game.SteamID = "221040";
Game.GUID = "Resident Evil 6";
Game.GameName = "Resident Evil 6";
Game.MaxPlayers = 6;
Game.MaxPlayersOneMonitor = 6;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.StartArguments = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "RESIDENT EVIL 6";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = true;
Game.UserProfileConfigPath = "Documents\\CAPCOM\\RESIDENT EVIL 6";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\221040\\remote";
//Game.PlayerSteamIDs = [ "76561198134585131"];
Game.PauseBetweenStarts = 25;
Game.Play = function() {
var VideoConfig = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\config.ini";
Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("DISPLAY", "FullScreen", "OFF"),
new Nucleus.IniSaveInfo("Window", "MainX", Context.Width),
new Nucleus.IniSaveInfo("Window", "MainY", Context.Height),
new Nucleus.IniSaveInfo("DISPLAY", "resolution", Context.Width + "x" + Context.Height)
]);
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
var lines = [
"SteamClient012",
"SteamGameServer011",
"SteamGameServerStats001",
"SteamUser016",
"SteamFriends013",
"SteamUtils005",
"SteamMatchMaking009",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION011",
"STEAMAPPS_INTERFACE_VERSION005",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION008",
"STEAMSCREENSHOTS_INTERFACE_VERSION001",
"STEAMHTTP_INTERFACE_VERSION001"
];
Context.WriteTextFile(autoExec, lines);
};