Resident Evil Revelations HD · handler “ResidentEvilRevelations”
Version 1
Release notes
First Release
- Released
- Size
- 1.0 KB
- Downloads
- 1,867
- Check
- Verified
- SHA-256
- d2cb522db827074abe87f654c8d471a48de12d139884f3559c3e5f4fe9f8a3cc
Files 1
| Path | Size |
|---|---|
| handler.js | 2.0 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Feb 13 2020 06:48:03 GMT+0000 (UTC).
Hub.Handler.Id = "vr9fssW5QfFTGCyTt";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "XInput1_3.dll"];
Game.KillMutex = ["sSkeletonMain"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "rerev.exe";
Game.SteamID = "222480";
Game.GUID = "Resident Evil Revelations";
Game.GameName = "Resident Evil Revelations";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "RESIDENT EVIL REVELATIONS / BIOHAZARD REVELATIONS UE";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.UserProfileConfigPath = "AppData\\Local\\CAPCOM\\RESIDENT EVIL REVELATIONS";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\222480";
Game.Description = "Your save data will corrupt if you use custom resolutions not supported by the game.";
Game.PauseBetweenStarts = 20;
Game.Play = function() {
var VideoConfig = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\config.ini";
Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
//new Nucleus.IniSaveInfo("DISPLAY", "Resolution", Context.Width + "x" + Context.Height),
new Nucleus.IniSaveInfo("DISPLAY", "FullScreen", "OFF")
//new Nucleus.IniSaveInfo("Window", "MainX", Context.Width),
// new Nucleus.IniSaveInfo("Window", "MainY", Context.Height)
]);
};