Saints Row: Gat Out of Hell · handler “SaintsRowGat”
Version 4
Release notes
rumble and better ini edit.
- Released
- Size
- 1.5 KB
- Downloads
- 1,331
- Check
- Verified
- SHA-256
- a08bd54ff2f8585d2574b75977371a6473ea87391618f83b280a0708435ec572
Files 1
| Path | Size |
|---|---|
| handler.js | 4.0 KB |
handler.js
Plain textHub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Thu Jan 28 2021 02:47:37 GMT+0000 (UTC).
Hub.Handler.Id = "KAutYv8sta8ra2px3";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["bink2w32.dll"];
Game.KillMutex = ["sr_hv"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "XInput1_3.dll"];
Game.FileSymlinkCopyInstead = ["display.ini"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "SaintsRowGatOutOfHell.exe";
Game.SteamID = "301910";
Game.GUID = "Saints Row Gat out of Hell";
Game.GameName = "Saints Row Gat out of Hell";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.StartArguments = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Saints Row: Gat out of Hell";
Game.FakeFocus = true;
Game.HookFocus = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.UseForceBindIP = true;
Game.SetWindowHook = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\301910";
Game.Description =
"So the instances launch and resize correctly make sure to run your main game at least once first and change some graphic settings. You need to add custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x540, 1920x540, 960x1080, 960x540 ect.) so the game can see and use them.";
Game.KeepSymLinkOnExit = true;
Game.PauseBetweenStarts = 25;
Game.Play = function() {
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\display.ini";
var dict = [
Context.FindLineNumberInTextFile(txtPath, "ResolutionWidth =", Nucleus.SearchType.StartsWith) + "|ResolutionWidth = " + Context.Width,
Context.FindLineNumberInTextFile(txtPath, "ResolutionHeight =", Nucleus.SearchType.StartsWith) + "|ResolutionHeight = " + Context.Height,
Context.FindLineNumberInTextFile(txtPath, "Fullscreen =", Nucleus.SearchType.StartsWith) + "|Fullscreen = false",
Context.FindLineNumberInTextFile(txtPath, "Borderless =", Nucleus.SearchType.StartsWith) + "|Borderless = true",
Context.FindLineNumberInTextFile(txtPath, "VerifyResolution =", Nucleus.SearchType.StartsWith) + "|VerifyResolution = false"
];
Context.ReplaceLinesInTextFile(txtPath, dict);
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\display.ini";
var dict = ["81|SkipIntroVideo = true"];
Context.ReplaceLinesInTextFile(txtPath, dict);
var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
var lines = [
"SteamClient012",
"SteamGameServer011",
"SteamGameServerStats001",
"SteamUser016",
"SteamFriends013",
"SteamUtils005",
"SteamMatchMaking009",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION011",
"STEAMAPPS_INTERFACE_VERSION005",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION010",
"STEAMSCREENSHOTS_INTERFACE_VERSION001",
"STEAMHTTP_INTERFACE_VERSION002"
];
Context.WriteTextFile(interfaces, lines);
if (Player.IsKeyboardPlayer) {
Context.Hook.BlockMouseEvents = "False";
Context.Hook.BlockKeyboardEvents = "False";
Context.Hook.BlockInputEvents = "False";
Context.Hook.ForceFocus = "False";
} else {
Context.Hook.BlockMouseEvents = "True";
Context.Hook.BlockKeyboardEvents = "True";
Context.Hook.BlockInputEvents = "True";
Context.Hook.ForceFocus = "True";
}
if (Context.HasKeyboardPlayer == true) {
Game.FakeFocus = false;
Game.HookFocus = false;
Game.Hook.CustomDllEnabled = true;
Game.Hook.UseAlpha8CustomDll = true;
} else {
}
};