Saints Row: Gat Out of Hell · handler “SaintsRowGat”
Version 5 (current)
Release notes
cleaning
- Released
- Size
- 1.6 KB
- Downloads
- 1,844
- Check
- Verified
- SHA-256
- 4a7ce1b8d26c9f98dba2b1f938a6fb90f3cb6941fb878db8a4d5c1ae36729938
Files 1
| Path | Size |
|---|---|
| handler.js | 4.2 KB |
handler.js
Plain textHub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Mon Nov 21 2022 18:25:59 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "KAutYv8sta8ra2px3";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["bink2w32.dll"];
Game.KillMutex = ["sr_hv"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "local_save.txt", "xinput1_3.dll"];
Game.FileSymlinkCopyInstead = ["display.ini"];
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "SaintsRowGatOutOfHell.exe";
Game.SteamID = "301910";
Game.GUID = "Saints Row Gat out of Hell";
Game.GameName = "Saints Row Gat out of Hell";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.StartArguments = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Saints Row: Gat out of Hell";
Game.FakeFocus = true;
Game.FakeFocusInterval = 7000;
Game.SendFakeFocusMsg = true;
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.SupportsKeyboard = true;
Game.UseForceBindIP = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\301910";
Game.UserProfileSavePathNoCopy = true;
Game.Description =
"So the instances launch and resize correctly make sure to run your main game at least once first and change some graphic settings. You need to add custom resolutions in your AMD/Nvidia/Intel panel (for example if you have a 1920x1080 monitor add: 1920x540, 960x1080, 960x540 etc.) so the game can see and use them.";
Game.KeepSymLinkOnExit = true;
Game.PauseBetweenStarts = 25;
Game.Play = function() {
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\display.ini";
var dict = [
Context.FindLineNumberInTextFile(txtPath, "ResolutionWidth =", Nucleus.SearchType.StartsWith) + "|ResolutionWidth = " + Context.Width,
Context.FindLineNumberInTextFile(txtPath, "ResolutionHeight =", Nucleus.SearchType.StartsWith) + "|ResolutionHeight = " + Context.Height,
Context.FindLineNumberInTextFile(txtPath, "Fullscreen =", Nucleus.SearchType.StartsWith) + "|Fullscreen = false",
Context.FindLineNumberInTextFile(txtPath, "Borderless =", Nucleus.SearchType.StartsWith) + "|Borderless = true",
Context.FindLineNumberInTextFile(txtPath, "VerifyResolution =", Nucleus.SearchType.StartsWith) + "|VerifyResolution = false"
];
Context.ReplaceLinesInTextFile(txtPath, dict);
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\display.ini";
var dict = ["81|SkipIntroVideo = true"];
Context.ReplaceLinesInTextFile(txtPath, dict);
var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
var lines = [
"SteamClient012",
"SteamGameServer011",
"SteamGameServerStats001",
"SteamUser016",
"SteamFriends013",
"SteamUtils005",
"SteamMatchMaking009",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION011",
"STEAMAPPS_INTERFACE_VERSION005",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION010",
"STEAMSCREENSHOTS_INTERFACE_VERSION001",
"STEAMHTTP_INTERFACE_VERSION002"
];
Context.WriteTextFile(interfaces, lines);
if (Player.IsKeyboardPlayer) {
Context.Hook.BlockMouseEvents = "False";
Context.Hook.BlockKeyboardEvents = "False";
Context.Hook.BlockInputEvents = "False";
Context.Hook.ForceFocus = "False";
} else {
Context.Hook.BlockMouseEvents = "True";
Context.Hook.BlockKeyboardEvents = "True";
Context.Hook.BlockInputEvents = "True";
Context.Hook.ForceFocus = "True";
}
if (Context.HasKeyboardPlayer == true) {
Game.FakeFocus = false;
Game.HookFocus = false;
Game.Hook.CustomDllEnabled = true;
Game.Hook.UseAlpha8CustomDll = true;
} else {
}
};