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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Sanctum 2 · handler “Sanctum2”

Version 4 (current)

Release notes

borders and vertical splitscreen fix.

Released
Size
1.6 KB
Downloads
1,316
Check
Verified
SHA-256
1237e86112ebd73c7c5b3d9be0765b632bd909a168c39ec8d5a41a0516dc482e
Download v4 (.nc)All versions

Files 1

PathSize
handler.js4.0 KB

handler.js

Plain text
Hub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Wed Jul 15 2020 22:08:50 GMT+0000 (UTC).
Hub.Handler.Id = "qCSNgcfvSbi2qg8ns";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.ExecutableContext = ["p4dn.dll"];
Game.DirSymlinkExclusions = ["Binaries\\Win32"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "sanctumgame-win32-shipping.exe";
Game.SteamID = "210770";
Game.GUID = "Sanctum 2";
Game.GameName = "Sanctum 2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Binaries\\Win32";
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Sanctum Game (32-bit, DX9)";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = false;
Game.HookFocus = true;
Game.UseDirectX9Wrapper = true;
Game.UserProfileSavePath = "Documents\\My Games\\Sanctum2\\Binaries\\Win32\\210770\\local";
Game.UserProfileSavePathNoCopy = true;
Game.Description =
  "You can only join the other players until one completes the introduction level. Select yes to save in all instances title screen on first Nucleus run. Press the END key in your keyboard to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances. You can access each instance save in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenStarts = 30;

Game.SupportsMultipleKeyboardsAndMice = true;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;

Game.Play = function() {
  if (Context.IsKeyboardPlayer) {
    Context.StartArguments = "-Fullscreen -AlwaysFocus -nosplash -nomoviestartup" + " -ResX= " + Context.Width + " -ResY= " + Context.Height;

    Context.Hook.BlockMouseEvents = "False";
    Context.Hook.BlockKeyboardEvents = "False";
    Context.Hook.BlockInputEvents = "False";
    Context.Hook.ForceFocus = "False";
  } else {
    Context.StartArguments = "-Fullscreen -AlwaysFocus -nosplash -nomoviestartup" + " -ResX= " + Context.Width + " -ResY= " + Context.Height;

    Context.Hook.BlockMouseEvents = "True";
    Context.Hook.BlockKeyboardEvents = "True";
    Context.Hook.BlockInputEvents = "True";
    Context.Hook.ForceFocus = "True";
  }
  var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\binaries\\win32\\steam_interfaces.txt";
  var lines = [
    "SteamClient012",
    "SteamGameServer011",
    "SteamGameServerStats001",
    "SteamUser016",
    "SteamFriends013",
    "SteamUtils005",
    "SteamMatchMaking009",
    "SteamMatchMakingServers002",
    "STEAMUSERSTATS_INTERFACE_VERSION011",
    "STEAMAPPS_INTERFACE_VERSION005",
    "SteamNetworking005",
    "STEAMREMOTESTORAGE_INTERFACE_VERSION010",
    "STEAMSCREENSHOTS_INTERFACE_VERSION002",
    "STEAMHTTP_INTERFACE_VERSION002",
    "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001"
  ];

  Context.WriteTextFile(interfaces, lines);
};