Serious Sam II · handler “SeriousSam2”
Version 1
Release notes
First release
- Released
- Size
- 936 B
- Downloads
- 15
- Check
- Unverified
- SHA-256
- f5d7ad89dabc9c065d4a819a59cb72581097f5533c747501e986662377e8e6eb
Files 1
| Path | Size |
|---|---|
| handler.js | 1.8 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Fri Feb 14 2020 09:23:30 GMT+0000 (UTC).
Hub.Handler.Id = "oefjk6ZbHYpvzftpv";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["Sam2Game.dll"];
Game.DirSymlinkExclusions = ["bin", "Content"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "xinput1_4.dll", "xinput9_1_0.dll"];
Game.FileSymlinkCopyInstead = ["CurrentMod.txt"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "sam2.exe";
Game.BinariesFolder = "bin";
Game.SteamID = "204340";
Game.GUID = "Serious Sam 2";
Game.GameName = "Serious Sam 2";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 4;
Game.HideTaskbar = false;
Game.StartArguments = "";
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Serious Sam 2";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_4.dll", "xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var savePath = Context.GetFolder(Nucleus.Folder.Documents) + "\\Croteam\\Seriou Sam 2\\config.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("DISPLAY", "FullScreen", "OFF"),
new Nucleus.IniSaveInfo("Window", "MainX", Context.Width),
new Nucleus.IniSaveInfo("Window", "MainY", Context.Height),
new Nucleus.IniSaveInfo("DISPLAY", "resolution", Context.Width + "x" + Context.Height)
]);
};