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Serious Sam: Siberian Mayhem · handler “Serious Sam Siberian Mayhem”

Version 1

Release notes

first release

Released
Size
1.0 KB
Downloads
354
Check
Verified
SHA-256
1c863001999b17c071cd4e71c355953947efbf80e0723d51551cea0f16869a68
Download v1 (.nc)All versions

Files 1

PathSize
handler.js1.9 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Jan 30 2022 10:30:57 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "LjQiPcwsgKGqkTcNi";
Hub.Maintainer.Name = "Genjuro_Kibagami";
Hub.Maintainer.Id = "6s2Fuz9unXTtH453m";

Game.ExecutableContext = ["dxil.dll"];
Game.UseNucleusEnvironment = false;
Game.NeedsSteamEmulation = true;
Game.UseGoldberg = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = false;
Game.SymlinkFolders = false;
Game.ExecutableName = "SamSM_Unrestricted.exe";
Game.ChangeExe = true;
Game.SteamID = "1792250";
Game.GUID = "Serious Sam - Siberian Mayhem";
Game.GameName = "Serious Sam - Siberian Mayhem";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.LauncherTitle = "";
Game.StartArguments = "+gfx_bFullScreen 0";
Game.ForceProcessPick = true;
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Serious Sam SM - 64bit";
Game.FakeFocus = true;
Game.FakeFocusInterval = 10000;
Game.SendFakeFocusMsg = true;
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll", "xinput9_1_0.dll"];
Game.UserProfileSavePath = "AppData\\Roaming\\SmartSteamEmu";
Game.Description =
  "Steam version only. Gamepads only too for now. When each instance starts you will need to pick the exe for each game in the 'process picker' so that resizing etc can be completed (will be SamSM_Unrestricted - player 1.exe ....etc), click refresh if the exe does not show straight away. Some Steam emu files may be left in your Serious Sam main folder if Nucleus is not closed correctly, always use 'ctrl + q' to close down";
Game.PauseBetweenProcessGrab = 7;
Game.PauseBetweenStarts = 25;