Serious Sam: Siberian Mayhem · handler “Serious Sam Siberian Mayhem”
Version 1
Release notes
first release
- Released
- Size
- 1.0 KB
- Downloads
- 354
- Check
- Verified
- SHA-256
- 1c863001999b17c071cd4e71c355953947efbf80e0723d51551cea0f16869a68
Files 1
| Path | Size |
|---|---|
| handler.js | 1.9 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Jan 30 2022 10:30:57 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "LjQiPcwsgKGqkTcNi";
Hub.Maintainer.Name = "Genjuro_Kibagami";
Hub.Maintainer.Id = "6s2Fuz9unXTtH453m";
Game.ExecutableContext = ["dxil.dll"];
Game.UseNucleusEnvironment = false;
Game.NeedsSteamEmulation = true;
Game.UseGoldberg = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = false;
Game.SymlinkFolders = false;
Game.ExecutableName = "SamSM_Unrestricted.exe";
Game.ChangeExe = true;
Game.SteamID = "1792250";
Game.GUID = "Serious Sam - Siberian Mayhem";
Game.GameName = "Serious Sam - Siberian Mayhem";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.LauncherTitle = "";
Game.StartArguments = "+gfx_bFullScreen 0";
Game.ForceProcessPick = true;
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Serious Sam SM - 64bit";
Game.FakeFocus = true;
Game.FakeFocusInterval = 10000;
Game.SendFakeFocusMsg = true;
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll", "xinput9_1_0.dll"];
Game.UserProfileSavePath = "AppData\\Roaming\\SmartSteamEmu";
Game.Description =
"Steam version only. Gamepads only too for now. When each instance starts you will need to pick the exe for each game in the 'process picker' so that resizing etc can be completed (will be SamSM_Unrestricted - player 1.exe ....etc), click refresh if the exe does not show straight away. Some Steam emu files may be left in your Serious Sam main folder if Nucleus is not closed correctly, always use 'ctrl + q' to close down";
Game.PauseBetweenProcessGrab = 7;
Game.PauseBetweenStarts = 25;