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Smalland: Survive the Wilds · handler “Smalland: Survive the Wilds”

Version 1 (current)

Release notes

release

Released
Size
6.5 MB
Downloads
875
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Verified
SHA-256
de15ad2eddb08ec7fe7c4378ffe00210f7f8b968104387db4ab074cbf5066662
Download v1 (.nc)All versions

Files 9

PathSize
Smalland Survive the Wilds/Engine/Binaries/ThirdParty/Steamworks/Steamv155/Win64/steam_api64.dll5.9 MB
Smalland Survive the Wilds/Engine/Binaries/ThirdParty/Steamworks/Steamv155/Win64/steam_settings/configs.app.ini1.1 KB
Smalland Survive the Wilds/Engine/Binaries/ThirdParty/Steamworks/Steamv155/Win64/steam_settings/configs.main.ini6.9 KB
Smalland Survive the Wilds/Engine/Binaries/ThirdParty/Steamworks/Steamv155/Win64/steam_settings/configs.overlay.ini4.7 KB
Smalland Survive the Wilds/Engine/Binaries/ThirdParty/Steamworks/Steamv155/Win64/steam_settings/configs.user.ini1.6 KB
Smalland Survive the Wilds/Engine/Binaries/ThirdParty/Steamworks/Steamv155/Win64/steam_settings/steam_appid.txt6 B
Smalland Survive the Wilds/SMALLAND/Binaries/Win64/nepice_settings/NemirtingasEpicEmu.json849 B
Smalland Survive the Wilds/SMALLAND/Binaries/Win64/RedpointEOS/EOSSDK-Win64-Shipping.dll13.5 MB
handler.js15 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Wed Dec 24 2025 06:18:33 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "ZibHAwtabRLhyumC3";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

var answers1 = ["30", "60", "90", "120", "144", "0"];
Game.AddOption("Select the FPS cap.", "0 is for unlimited FPS", "fps", answers1);

Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "EOSSDK-Win64-Shipping.dll"];
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv155\\Win64", "SMALLAND\\Binaries\\Win64\\RedpointEOS", "SMALLAND\\Binaries\\Win64"];
Game.FileSymlinkCopyInstead = [
  "tbb12.dll",
  "OpenImageDenoise.dll",
  "xaudio2_9redist.dll",
  "nvngx_dlss.dll",
  "AkHarmonizer.dll",
  "AkImpacter.dll",
  "AkMatrixReverb.dll",
  "AkParametricEQ.dll",
  "AkPeakLimiter.dll",
  "AkPitchShifter.dll",
  "AkRecorder.dll",
  "AkRoomVerb.dll",
  "AkSilenceGenerator.dll",
  "AkSineTone.dll",
  "AkSoundEngineDLL.dll",
  "AkStereoDelay.dll",
  "AkSynthOne.dll",
  "AkTimeStretch.dll",
  "AkToneGen.dll",
  "AkTremolo.dll",
  "AkAudioInput.dll",
  "AkCompressor.dll",
  "AkDelay.dll",
  "AkExpander.dll",
  "AkFlanger.dll",
  "AkGain.dll",
  "AkGuitarDistortion.dll",
  "NvBlast_x64.dll",
  "NvBlastExtAuthoring_x64.dll",
  "NvBlastGlobals_x64.dll",
  "APEX_Clothing_x64.dll",
  "APEX_Legacy_x64.dll",
  "ApexFramework_x64.dll",
  "NvCloth_x64.dll",
  "PhysX3_x64.dll",
  "PhysX3Common_x64.dll",
  "PhysX3Cooking_x64.dll",
  "PxFoundation_x64.dll",
  "PxPvdSDK_x64.dll",
  "GFSDK_Aftermath_Lib.x64.dll"
];
Game.HandlerInterval = 500;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "SMALLAND-Win64-Shipping.exe";
Game.SteamID = "768200";
Game.GUID = "Smalland Survive the Wilds";
Game.GameName = "Smalland Survive the Wilds";
Game.MaxPlayers = 10;
Game.MaxPlayersOneMonitor = 10;
Game.BinariesFolder = "SMALLAND\\Binaries\\Win64";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "SMALLAND";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "IMPORTANT: Start your game once and change any settings.\n\nMake a character then turn on ONLINE and DONT make the server private, others settings choose whatever and start your world. For others going into Join tab and wait for the server to appear. And remember to save just in case.\n\nAfter all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor, keyboard and FOCUS. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 15;
Game.PauseBetweenStarts = 15;

Game.SteamlessPatch = ["false", "", "8000"];
Game.RefreshWindowAfterStart = true;

Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "AppData\\Local\\SMALLAND\\Saved\\Config";
Game.UserProfileSavePath = "AppData\\Local\\SMALLAND\\Saved\\SaveGames";

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = true;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.ClipCursorHook = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
// Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
// Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);

    ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 10, true, false, false, true, true);
    System.Threading.Thread.Sleep(1000);
    ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  // var launch = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\SMALLAND\\Binaries\\Win64\\steamless.bat";
  // var lines = [
  // '"' + Context.NucleusFolder  + '\\utils\\Steamless\\Steamless.CLI.exe" ' + '"' + Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + '\\SMALLAND\\Binaries\\Win64\\SMALLAND-Win64-Shipping.exe"',
  // 'move /y "SMALLAND-Win64-Shipping.exe.unpacked.exe" "SMALLAND-Win64-Shipping.exe"'
  // ];
  // Context.WriteTextFile(launch, lines);

  // Context.RunAdditionalFiles(["all|" + Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\SMALLAND\\Binaries\\Win64\\steamless.bat"], false, 1);
  // Context.Wait(8000);

  errorPath = Context.EnvironmentPlayer + "\\AppData\\Roaming\\NemirtingasEpicEmu\\831ec62c44424917a0fb315de2b5dc1" + +Context.PlayerID + "\\SmallandSurviveTheWilds\\remote\\__EOS__\\PDSFriends.db";
  if (System.IO.File.Exists(errorPath)) {
    System.IO.File.Delete(errorPath);
  }

  var FPS = Context.Options["fps"];

  Context.StartArguments = " -windowed -ResX= " + Context.Width + " -ResY= " + Context.Height;

  Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));

  Context.Wait(1000);
  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv155\\Win64\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);

  var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\SMALLAND\\Binaries\\Win64\\nepice_settings\\NemirtingasEpicEmu.json";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, '      "EpicId":', Nucleus.SearchType.StartsWith) + '|      "EpicId": "831ec62c44424917a0fb315de2b5dc1' + Context.PlayerID + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "Language":', Nucleus.SearchType.StartsWith) + '|      "Language": "' + Context.EpicLang + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "UserName":', Nucleus.SearchType.StartsWith) + '|      "UserName": "' + Context.Nickname + '"'
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);

  var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\WindowsNoEditor\\GameUserSettings.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "ResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "LastUserConfirmedResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "LastUserConfirmedResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "FullscreenMode", 2),
    new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "LastConfirmedFullscreenMode", 2),
    new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "FrameRateLimit", FPS + ".000000")
  ]);

  if (Context.PlayerID == 0) {
    var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\WindowsNoEditor\\GameUserSettings.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "SoundVolumeMusic", "1.000000")]);
  } else {
    var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\WindowsNoEditor\\GameUserSettings.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("/Script/SMALLAND.SLUserSettings", "SoundVolumeMusic", "0.200000")]);
  }
};