Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Survivalist · handler “Survivalist”

Version 1

Release notes

First Release

Released
Size
893 B
Downloads
447
Check
Verified
SHA-256
e867cf7d6e5a9906ad0f7b1a06490f05754b1d5f50acdb6d929ae7dab95ab27d
Download v1 (.nc)All versions

Files 1

PathSize
handler.js1.7 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Feb 13 2020 10:58:29 GMT+0000 (UTC).
Hub.Handler.Id = "dKiP4xPWpkYWqQYF5";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt"];
Game.GameName = "Survivalist";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "survivalist.exe";
Game.SteamID = "340050";
Game.GUID = "Survivalist";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Survivalist";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = true;
Game.UserProfileConfigPath = "Documents\\SavedGames\\Survivalist\\Survivalist - Saved Data\\Player1";
Game.UserProfileSavePath = "Documents\\SavedGames\\Survivalist\\Survivalist - Saved Data\\Player1";
Game.PauseBetweenStarts = 30;
Game.Description = "P1 must find more survivors in order for P2-4 to join.";

Game.Play = function() {
  var path = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\settings.xml";
  Context.ChangeXmlNodeInnerTextValue(path, "//FullScreen", "false");
  Context.ChangeXmlNodeInnerTextValue(path, "//DisplaySizeX", Context.Width);
  Context.ChangeXmlNodeInnerTextValue(path, "//DisplaySizeY", Context.Height);
  Context.ChangeXmlNodeInnerTextValue(path, "//MouseSensitivity", "0");
};