Sword Art Online: Lost Song · handler “SAOLS”
Version 1
Release notes
First Release
- Released
- Size
- 1.3 KB
- Downloads
- 85
- Check
- Verified
- SHA-256
- 81d0397ac7de51c78ed96c97563e42408adadd68fe8cbfe2880647a8ae6b0d7a
Files 1
| Path | Size |
|---|---|
| handler.js | 2.7 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat May 23 2020 09:36:49 GMT+0000 (UTC).
Hub.Handler.Id = "GjdcjLwoty9PDFAZZ";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.KillMutex = ["SAOLS."];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "xinput1_3.dll", "xinput9_1_0.dll"];
Game.FileSymlinkCopyInstead = ["OptionConfig.ini"];
Game.PartialMutexSearch = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "SAOLS.exe";
Game.SteamID = "840720";
Game.GUID = "SAOHF";
Game.GameName = "Sword Art Online: Lost Song";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Sword Art Online: Lost Song";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PreventWindowDeactivation = true;
Game.KeyboardPlayerSkipPreventWindowDeactivate = true;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\840720\\remote\\savedata";
Game.Description =
"Each instance has its own save, you can access these saves in the app, after the first launch click game options/open user profile save path in the UI. You can even copy your main save to all instances there. Remember multiplayer unlocks after you beat the first world when you defeat the big dragon boss. You can add custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540 etc.) and the game will see them.";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\OptionConfig.ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("DISPLAY", "width", Context.Width),
new Nucleus.IniSaveInfo("DISPLAY", "height", Context.Height),
new Nucleus.IniSaveInfo("SCREEN", "width", Context.Width),
new Nucleus.IniSaveInfo("SCREEN", "height", Context.Height),
new Nucleus.IniSaveInfo("SCREEN", "mode", 1),
new Nucleus.IniSaveInfo("WINDOW", "windowWidth", Context.Width),
new Nucleus.IniSaveInfo("WINDOW", "windowHeight", Context.Height)
]);
};