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Sword Art Online: Lost Song · handler “SAOLS”

Version 1

Release notes

First Release

Released
Size
1.3 KB
Downloads
85
Check
Verified
SHA-256
81d0397ac7de51c78ed96c97563e42408adadd68fe8cbfe2880647a8ae6b0d7a
Download v1 (.nc)All versions

Files 1

PathSize
handler.js2.7 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat May 23 2020 09:36:49 GMT+0000 (UTC).
Hub.Handler.Id = "GjdcjLwoty9PDFAZZ";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.KillMutex = ["SAOLS."];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "xinput1_3.dll", "xinput9_1_0.dll"];
Game.FileSymlinkCopyInstead = ["OptionConfig.ini"];
Game.PartialMutexSearch = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "SAOLS.exe";
Game.SteamID = "840720";
Game.GUID = "SAOHF";
Game.GameName = "Sword Art Online: Lost Song";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Sword Art Online: Lost Song";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PreventWindowDeactivation = true;
Game.KeyboardPlayerSkipPreventWindowDeactivate = true;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\840720\\remote\\savedata";
Game.Description =
  "Each instance has its own save, you can access these saves in the app, after the first launch click game options/open user profile save path in the UI. You can even copy your main save to all instances there. Remember multiplayer unlocks after you beat the first world when you defeat the big dragon boss. You can add custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540 etc.) and the game will see them.";
Game.PauseBetweenStarts = 30;

Game.Play = function() {
  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\OptionConfig.ini");
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("DISPLAY", "width", Context.Width),
    new Nucleus.IniSaveInfo("DISPLAY", "height", Context.Height),
    new Nucleus.IniSaveInfo("SCREEN", "width", Context.Width),
    new Nucleus.IniSaveInfo("SCREEN", "height", Context.Height),
    new Nucleus.IniSaveInfo("SCREEN", "mode", 1),
    new Nucleus.IniSaveInfo("WINDOW", "windowWidth", Context.Width),
    new Nucleus.IniSaveInfo("WINDOW", "windowHeight", Context.Height)
  ]);
};