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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Sword Art Online Re: Hollow Fragment · handler “SAOHF”

Version 2 (current)

Release notes

Fixes

Released
Size
1.3 KB
Downloads
472
Check
Verified
SHA-256
72ded73069dba35ea5d34ca9080b6ded0a623493a8398681ccbc10a661abd6af
Download v2 (.nc)All versions

Files 1

PathSize
handler.js2.4 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Wed May 20 2020 05:51:55 GMT+0000 (UTC).
Hub.Handler.Id = "c9z59uEKmARLNY6Xj";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.KillMutex = ["{2A84B978-1652-495C-9001-5C7B48C2D6CF}"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_api64.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "SAOHF.exe";
Game.SteamID = "638650";
Game.GUID = "SAOHF";
Game.GameName = "Sword Art Online Re: Hollow Fragment";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "splashscreen";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Sword Art Online Hollow Fragment";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PreventWindowDeactivation = true;
Game.HookFocus = true;
Game.PromptBetweenInstances = false;
Game.RefreshWindowAfterStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.ResetWindows = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\638650\\remote\\savedata";
Game.PlayerSteamIDs = ["76561198134585131", "76561198131394153", "76561198011792067", "76561198043762785"];
Game.Description =
  "On first launch set each instance to windowed and in the correct custom resolution depending on the kind of splitscreen you selected, use alt-tab to switch between instances, after all that exit via the menu and launch again via Nucleus. Select the multiplayer option and create/join a lobby before the windows reposition/lose borders. Each instance has its own save, you can access these saves in the app, after the first launch click game options/open user profile save path in the UI. You can even copy your main save to all instances there. Remember multiplayer unlocks after the tutorial levels. You can add custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540 etc.) and the game will see them.";
Game.PauseBetweenStarts = 50;
Game.PauseBetweenProcessGrab = 2;