SYNTHETIK: Legion Rising · handler “SYNTHETIK”
Version 2
Release notes
notes update.
- Released
- Size
- 1.2 KB
- Downloads
- 151
- Check
- Verified
- SHA-256
- d549cba19e8932771a7d9a097cd8be266b57f84252df3fea72f54769b651382a
Files 1
| Path | Size |
|---|---|
| handler.js | 2.1 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Thu Apr 30 2020 06:49:16 GMT+0000 (UTC).
Hub.Handler.Id = "AG589xoZynTY43DBM";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.FileSymlinkExclusions = ["steam_appid.txt"];
Game.NeedsSteamEmulation = false;
Game.UseNucleusEnvironment = true;
Game.CreateSteamAppIdByExe = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "SYNTHETIK.exe";
Game.SteamID = "528230";
Game.GUID = "SYNTHETIK";
Game.GameName = "SYNTHETIK: Legion Rising";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Synthetik";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.ResetWindows = true;
Game.SetWindowHookStart = true;
Game.UserProfileConfigPath = "AppData\\Local\\Synthetik";
Game.Description =
"Make sure to set your main game to windowed first. Once you run via Nucleus press a keyboard key in both instances to get past the title screen, to connect the instances create a password lobby in one instance and join in the other using the mouse cursor to control both instances, alt-tab between the instances to do this, after joining the same lobby enable gamepad in the game options in both instances if you are using gamepads. If the windows reposition to the center after you die press CTRL+T to minimize the windows and press it again to fix the positioning. Each instance has its own save that are copies of your original one, so your original save will not be overwritten.";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var txtPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\Settings.sav";
var dict = ['174|startfullscreen="0.000000" ', '191|fullscreen="0.000000" '];
Context.ReplaceLinesInTextFile(txtPath, dict);
};