Takedown: Red Sabre · handler “Takedown: Red Sabre”
Version 1
Release notes
initial release
- Released
- Size
- 1.3 KB
- Downloads
- 155
- Check
- Verified
- SHA-256
- d328bac58338d0e477e54611d4edcfb1d2abdff943c4ec5d9c87a0d3e8c483ca
Files 1
| Path | Size |
|---|---|
| handler.js | 2.6 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Tue Apr 21 2020 20:16:58 GMT+0000 (UTC).
Hub.Handler.Id = "bzZiNRLq4Jxjgcinq";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.KillMutex = ["UnrealEngine3_8"];
Game.ExecutableName = "TakedownGame-Win32-Shipping.exe";
Game.SteamID = "236510";
Game.GUID = "Takedown Red Sabre";
Game.GameName = "Takedown Red Sabre";
Game.MaxPlayers = 12;
Game.MaxPlayersOneMonitor = 12;
Game.BinariesFolder = "Binaries\\Win32";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.SupportsPositioning = true;
Game.StartArguments = "-borderless -FPS 60";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Takedown Game (32-bit, DX9)";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UseDevReorder = false;
Game.ResetWindows = true;
Game.FakeFocus = true;
Game.PauseBetweenStarts = 20;
Game.UserProfileConfigPath = "Documents\\My Games\\UnrealEngine3\\TakedownGame";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\236510";
Game.Description = "";
Game.SetWindowHook = true;
Game.Play = function() {
Context.StartArguments = System.String.Format("-windowed -AlwaysFocus -nosplash -nomoviestartup -ResX={0} -ResY={1}", Context.Width, Context.Height);
var GUS = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\TakedownGame\\Config\\TakedownEditorUserSettings.ini";
Context.ModifySaveFile(GUS, GUS, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("UnrealEd.UIEditorOptions", "WindowPosition", "(X=0,Y=0,Width=" + Context.Width + ",Height=" + Context.Height + ")")
]);
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\binaries\\win32\\steam_interfaces.txt";
var lines = [
"SteamClient012",
"SteamGameServer011",
"SteamGameServerStats001",
"SteamUser016",
"SteamFriends011",
"SteamUtils005",
"SteamMatchMaking009",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION010",
"STEAMAPPS_INTERFACE_VERSION005",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION006",
"STEAMSCREENSHOTS_INTERFACE_VERSION001",
"STEAMHTTP_INTERFACE_VERSION001"
];
Context.WriteTextFile(autoExec, lines);
};