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Takedown: Red Sabre · handler “Takedown: Red Sabre”

Version 2 (current)

Release notes

Fixed for latest

Released
Size
2.2 KB
Downloads
317
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Verified
SHA-256
69e065733b3e99789cc6f2bc106a7690ab6da880fbaf0fc6af120f0ce3343834
Download v2 (.nc)All versions

Files 1

PathSize
handler.js6.2 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Tue Nov 23 2021 21:15:17 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "bzZiNRLq4Jxjgcinq";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.KillMutex = ["UnrealEngine3_8"];
Game.DirSymlinkExclusions = ["Binaries\\Win32", "Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_api64.dll", "steam_appid.txt", "steam_interfaces.txt", "local_save.txt", "xinput1_3.dll"];
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "TakedownGame-Win64-Shipping.exe";
Game.SteamID = "236510";
Game.GUID = "Takedown Red Sabre";
Game.GameName = "Takedown: Red Sabre";
Game.MaxPlayers = 12;
Game.MaxPlayersOneMonitor = 12;
Game.BinariesFolder = "Binaries\\Win64";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Takedown Game (64-bit, DX9)";
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.UserProfileConfigPath = "Documents\\My Games\\UnrealEngine3\\TakedownGame\\Config";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\236510\\remote";
Game.Description =
  "If you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key to lock the input for all instances to have their own cursor. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input whe you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 30;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.FindWindowHook = false;
Game.ProtoInput.SetWindowPosHook = true;
Game.ProtoInput.SetWindowStyleHook = false;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 20000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS

Game.Play = function() {
  Context.StartArguments = "-windowed -AlwaysFocus -nosplash -nomoviestartup" + " -ResX= " + Context.Width + " -ResY= " + Context.Height;

  var VideoConfig = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\TakedownEditorUserSettings.ini";
  Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("UnrealEd.UIEditorOptions", "WindowPosition", "(X=0,Y=0,Width=" + Context.Width + ",Height=" + Context.Height + ")")
  ]);

  var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\Win64\\steam_interfaces.txt";
  var lines = [
    "SteamClient012",
    "SteamGameServer011",
    "SteamGameServerStats001",
    "SteamUser016",
    "SteamFriends013",
    "SteamUtils005",
    "SteamMatchMaking009",
    "SteamMatchMakingServers002",
    "STEAMUSERSTATS_INTERFACE_VERSION011",
    "STEAMAPPS_INTERFACE_VERSION005",
    "SteamNetworking005",
    "STEAMREMOTESTORAGE_INTERFACE_VERSION008",
    "STEAMSCREENSHOTS_INTERFACE_VERSION001",
    "STEAMHTTP_INTERFACE_VERSION001"
  ];
  Context.WriteTextFile(interfaces, lines);
};