Teenage Mutant Ninja Turtles: Mutants in Manhattan · handler “TMNT_MiM”
Version 3
Release notes
keyboard support and a ton of fixes
- Released
- Size
- 1.1 KB
- Downloads
- 118
- Check
- Verified
- SHA-256
- 8c2c6d9e557a79c9ec6c13d2b790770b819ac4fa4d8135583b5eb7917d8e3722
Files 1
| Path | Size |
|---|---|
| handler.js | 2.3 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Fri May 01 2020 01:39:51 GMT+0000 (UTC).
Hub.Handler.Id = "TaWbW7F4moShytXWv";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.KillMutex = ["Teenage Mutant"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.GameName = "Teenage Mutant Ninja Turtles: Mutants in Manhattan";
Game.HandlerInterval = 100;
Game.PartialMutexSearch = true;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "tmnt_mim.exe";
Game.SteamID = "338400";
Game.GUID = "TMNT_MiM";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.UseGoldberg = true;
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Teenage Mutant Ninja Turtles: Mutants in Manhattan";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.FakeFocus = false;
Game.HookFocus = true;
Game.SetWindowHook = true;
//Game.PlayerSteamIDs = [ "76561198134585131"];
Game.UserProfileSavePath = "Documents\\TMNT_MiM";
Game.UserProfileSavePathNoCopy = true;
Game.SetForegroundWindowElsewhere = true;
Game.Description =
"If you don't get sound from the instances in the background disable the mute in background option in the game sound settings for each instance. You can access each instance save in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
//patch 60fps, comment in if you want.
/* Context.PatchFile(System.IO.Path.Combine(Context.RootInstallFolder, "tmnt_mim.exe"),
System.IO.Path.Combine(Context.RootFolder, "tmnt_mim.exe"),
[ 0x76, 0x1D, 0xC7, 0x05 ],
[ 0xEB, 0x1D, 0xC7, 0x05 ]);
Context.PatchFile(System.IO.Path.Combine(Context.RootFolder, "tmnt_mim.exe"),
System.IO.Path.Combine(Context.RootFolder, "tmnt_mim.exe"),
[ 0xFF, 0x50, 0x18, 0x85, 0xC0, 0x75, 0x09 ],
[ 0xFF, 0x50, 0x18, 0x85, 0xC0, 0x75, 0x00 ]);*/
};